You can now purchase tickets to visit the UK’s National Videogame Museum in Sheffield, with doors opening on 24th November.
Author: BGI Executive
NESTA backs call for Government investment in games
Read Hasan Bakhshi’s excellent blog post on strong cultural reasons for governments to invest in games.
Hasan analyses the DCMS’s Taking Part survey and finds that UK gamers are more likely to engage in cultural activity than UK non-gamers, in particular “more likely to read, paint, attend performing arts and visit heritage sites and libraries”.
Hasan agrees that policymakers “have been slow to wake up to the significance of video games” as a cultural products.
No surprise then that the DCMS dropped video games from the Taking Part survey, which is an annual survey of the cultural activities undertaken by British people.
Why do we still have to argue that games are cultural products?
Time for a change. Time for the BGI.
Give us your opinion about the British Games Institute
Through the summer of 2017, the BGI team ran a consultation about the BGI asking for the games sector’s input to the proposal.
One part of the consultation was online, and we asked the sector to let us know what they thought about our proposal for this landmark new organisation supported by over 500 industry leaders.
We were really interested in finding out:
- What do you think about the proposal for a new national games agency as a whole?
- Do you think that the proposed structure of the finance programme will assist games companies?
- If not, what alternatives would you recommend?
- How do you think we could best promote the genius of British-made games to the public?
- What do you think about a national games festival that travels like a City of Culture through the different games clusters each year and promotes local talent?
- What skills gaps or requirements do you have in your organisation or as an individual?
- Would you be interested in online training in 10 different production and commercial disciplines each year?
- How should we account for the BGI’s programmes to the games sector once they are up and running?
- How can we persuade the government to fund this proposal?
All the comments were posted here
Proposal for the British Games Institute
The following high level proposal for this landmark new organisation has been developed by the BGI team with the help of a range of organisations. Please note that this proposal will probably change further following the consultation phase starting 13/07/17.
Draft mission and values
The BGI will be a new organisation that promotes the cultural, creative and economic impact of video games in the UK. To be founded as a registered charity in 2017, the BGI will have 3 objectives:
- To encourage the development of the art, science and technology of video games across the UK
- To research and promote video games’ impact on and reflection of British culture, and protect national video game collections that represent the 40-year heritage of British-made games
- To gather and disseminate the UK’s artistic and technical expertise in games production and distribution, to increase the productivity of British games studios and up-skill its workforce
The BGI will partner with the DCMS, UKIE, TIGA and the National Videogame Foundation (amongst others) and collaborate with many other Arts and Science bodies.
Solutions to strategic challenges
The BGI will provide long term solutions to 3 intractable problems:
- Finance: Tackle the finance gap which makes go-to-market and growth funding inaccessible to most games companies by investing in cultural games production, encouraging games studios to create new IP, attracting new investors into games and triggering an economic multiplier effect.
- Culture: Bridge the culture gap in which games are under-recognised as a cultural force by researching and promoting British games culture via a national games festival comprising events, competitions and a high tech red carpet show, as well as funding non-digital cultural projects.
- Skills: Counter the skills gap in which games companies struggle to maintain productivity and keep pace with the latest production and distribution techniques by funding leading universities to catalogue best practice from studios, and use online training to upskill studios nationwide.
To address these challenges, the following programmes are proposed:
The Finance Programme
A £5m annual programme of financial support for games production.
- Games funding: Finance £5m in games development using grants and soft loans to between 35-40 projects each year, disbursed across three rounds each year. Projects will be assessed by experienced games staff and scored for their innovation, bringing new talent into the sector, their promotion of diversity and their commercial potential. Funding of £100,000 and above will require matched funding by other finance sources, with certificates provided for successful award recipients. All games will be reviewed against the same cultural test used for Video Games Tax Relief. Awards will be recouped where possible at industry standard rates.
- Increase games investment: The BGI will promote recipients of awards of £100,000 and above to institutions, angels and other funding bodies to assist companies match the BGI’s financing and widen the investment circle for games.
- Mentoring programme: Experienced games executives will be paid to mentor recipients of larger awards and utilise their expertise in helping to make recipient games successful.
The Culture Programme
A £1.5m annual programme that celebrates the creativity and diversity of British games culture to the public.
- Research: A programme of new research into the cultural and economic impact of games.
- British Games Festival: Fund a nationwide programme of games events, hackathons and competitions focusing on a different regional games cluster each year.
- Prize competitions: Games innovation contests with grant prizes, judged by experts.
- Red carpet event: A high tech red carpet event to promote UK games creators to the public.
- Diversity: Promote the role of women and BAME talent in the sector via PR.
- National Videogame Foundation: Support the Foundation’s promotion of video games’ contribution to culture, society and education.
- Culture Fund: 3 rounds of funding will be disbursed annually to a wide range of projects promoting games culture, which could include non-digital games, installations, festivals, research, networking and workshops. The Culture Fund will be overseen by the BGI in collaboration with a range of other arts organisations.
The Skills Programme
A £300,000 programme to acquire and share skills between studios using the latest online training techniques.
- Skills: Acquire and catalogue the latest best practice games production and commercialisation techniques in 10 new disciplines each year from leading practitioners with the help of top UK games universities.
- Training: Partner with the Open University’s FutureLearn social learning platform to train British studios and students online in the latest skills to increase their productivity and self-sufficiency.
Working with Government, trade bodies and existing programmes
The BGI will act as the government’s lead agency on video games, providing a long-term strategic vision for the sector and a centre of gravity for other games programmes, in close collaboration with the sector.
It will work closely with the government on a range of public policy areas relating to games, but not act as a lobbyist.
The BGI will work in close partnership with UKIE and TIGA and ensure its programmes do not conflict with theirs.
The BGI’s programmes have been designed to fill strategic gaps in existing programmes, and may indeed fund existing programmes where they represent best practice and the BGI’s funding can take these programmes significantly further forward. It is critical that the BGI proposal and programmes do not damage existing programmes, which are critical to the sustainability and success of the games sector. The BGI team is in detailed discussions with a range of existing programmes and organisations to define if and how such partnerships might work in practice.
The organisation
- Charitable Status: The BGI will be a charitable company without a fee-paying membership.
- Budget and staffing: The BGI’s programmes will require £8m per annum for the first 3 years, before expanding to £10-12m. A team of 14 will comprise the CEO and Chairman, a management team of four, with 8 other staff to administer programmes. The total cost of salaries and overheads is just under £800,000 per annum. The BGI will have a modest marketing and PR budget, as well as an allocation for ongoing external auditing and liaison with the Charity Commission. Total administration costs will be around 20% of annual costs.
- Funding sources: The BGI is bidding for £8m Grant in Aid funding from DCMS, committed 3-5 years in advance. The BGI’s medium term ambition is to win National Lottery funding of £2-4m pa within 3 years. The BGI will also establish a fundraising operation with the aim of raising additional funds for its programmes from industry, corporates and individuals. The BGI will also fund new programmes from recoupment and reasonable overages from funded games projects that succeed commercially.
- Board: The BGI will be governed by a Board of 12 trustees and 2 permanent Observers (CEOs of TIGA and UKIE) to meet 4 times annually. Trustees will be chosen from stakeholder groups across the sector and will be renewed every 3 years.
- Location: The BGI will operate a regionally distributed model with the culture team in Nottingham and other team locations TBD.
- Starting up: The BGI will take six months to start up. The organisation will be founded, premises secured, team hired, Board recruited and appointed, policies agreed with DCMS, programme goals and critical success factors defined in close consultation with industry, trade bodies, partners and other stakeholders and processes and legal frameworks laid down. This will require seed funding from DCMS, before its first programme year begins.
Discover the British Games Institute at Develop 2017
Find out more about the BGI: Develop, Brighton, 1215, Thurs 13th
The BGI team will be in Brighton to talk about the plans for the BGI on Thursday 13th.
Rick Gibson, Ian Livingstone, Jo Twist (UKIE) and Richard Wilson (TIGA) will present and discuss the proposal for the British Games Institute, a landmark new agency that, if successful, will nearly triple the amount of funding government provides to the games industry and fund games production, cultural events and education for British games companies. This talk will include a question and answer session with the audience.
Details of the Free session here.
Key takeaways:
* Discover what games, cultural events and educational initiatives the BGI might fund if it succeeds in winning government funding
* Find out why UKIE and TIGA have joined together with over 500 industry leaders from over 450 UK games companies, universities, arts and science organisations to call for new government investment in games
* Bring your own questions about the BGI for the panel to answer and find out how you can help lobby the government to fund this
The Develop conference session is part of a wider consultation with the games sector being run by the BGI team and the trade bodies. Details of the online consultation will be announced shortly.
Over 350 Games leaders call for the British Games Institute
The campaign calling for the founding of the British Games Institute now has over 350 British games leaders from every kind of games company, including most of the largest British games companies.
Rick Gibson and Ian Livingstone announced their plan for a brand new agency to champion British games on Monday 23rd January 2017. The proposed new agency needs new Government funding to run programmes that encourage games production, champion British games culture and invest in educational games.
Since the campaign went public, some of the largest games companies in the UK have backed the call for this new organisation. A long list of over 300 CEOs, Directors and influential industry figures from some of the UK’s best known games companies, investors and educational establishments has been growing at remarkable speed.
Sony, Rebellion, Jagex, Team 17, Supermassive Games, Rare, EA Chillingo, Playground Games, Radiant Worlds, Eidos, Future Games of London, 4J Studios, Slightly Mad Studios, Edge Case Games, Outplay, nDreams, SEGA Hardlight and hundreds more have added their weight to Frontier, Sumo Digital, Creative Assembly, TT Games, London Venture Partners, Catalis, Mind Candy, Sports Interactive, Climax, 505 Games, Take Two, Midoki, Warner Brothers, Space Ape Games and Codemasters.
We’re very grateful for the rush of support for our proposal from right across the games industry, in particular to Philip and Andrew Oliver for getting the message out to the Made in Creative UK group.
The timing is perfect for the industry to use a single voice to propose a simple, focused and powerful plan to Government for a new agency that will have deep and long term impact.
If you haven’t joined the call, now’s the time! SIGN UP HERE
Over 170 Games industry leaders support the British Games Institute
Over 170 British games industry leaders have signed up to support Ian Livingstone and Rick Gibson’s call for the founding of the British Games Institute, just 2 days since the initiative was announced.
Some of the UK’s biggest games companies – Frontier, Sumo Digital, Creative Assembly, TT Games, Team 17, Codemasters, Playground Games – and most influential figures have so far backed the proposal.
As well as UKIE and TIGA, senior figures from many of the UK’s leading games and investment companies, charities and educational establishments have added their support. Senior figures now backing the BGI include Peter Molyneux, David Braben (Frontier), Debbie Bestwick (Team 17), Carl Cavers (Sumo), Tim Heaton (Creative Assembly), Ian Hetherington, Frank Sagnier (Codemasters), Jon Burton (TT Games), Miles Jacobson (Sports Interactive), David Lau-Kee and David Gardner (London Venture Partners), Michael Acton Smith and Ian Chambers (Mind Candy), Trev Williams (Playground Games), Tim Woodley (505 Games), John Earner (Space Ape Games), Hugh Binns (EightPixelsSquare) and many more from the sector.
Rick and Ian are particularly grateful to Philip and Andrew Oliver from Radiant Worlds for getting the message out to the Made in Creative UK group.
If you haven’t signed up yet, now’s the time! SIGN UP HERE
Why we need the British Games Institute
by Ian Livingstone and Rick Gibson.
The government has announced its new Industrial Strategy, indicating it will increase support for key UK industries. We as an industry have been working hard to be counted amongst world-leading British industries vital for our country’s future economic success. Today, we, together with UKIE’s Jo Twist and TIGA’s Richard Wilson, are calling for the British Games Institute to be founded with new government money to fund UK games production, culture and education.
There’s never been a better time for us all to shout out about our sector. Games are played across British society, from children to Prime Ministers to OAPs, even astronauts on the International Space Station. Over half of British adults and almost all children play games regularly. Games have wide impact, helping patients recover from surgery, teaching valuable skills to children, employing 12,000 creative technologists and delivering billions in economic impact, as part of a global market that’s growing to over $100bn.
We’re already a world-class digital industry growing at speed in every corner of the country but we face intractable problems. A BGI could help plug the finance gap that can hinder or damage our fledgling studios and put significant new money into funding the production of nearly 40 cultural games every year, some of them up to £500,000. Games play to the core strengths of the UK, creativity and technology, and now we need more funding to trigger more jobs, growth and more global blockbusters. We must encourage more games investment by structuring the funding so it widens the investment circle and helps safeguard success by providing mentoring.
A BGI should champion games’ cultural impact on British life, and negate the continual scapegoating of our industry. Let’s launch a national British Games Week to celebrate games culture around the country. Let’s fund games competitions with grant prizes, hackathons, cultural projects and a high tech red carpet event. Let’s promote the important curation and cultural contribution of the National Videogame Arcade.
We want games to be at the heart of educational policy and would fund games that teach British children STEM subjects. In time, our vision for the BGI is to help tackle the industry’s skills problems, and work with universities and studios to capture best practice and train staff online in the latest techniques.
Both games industry trade bodies have fought hard on initiatives that have benefitted the sector as a whole. We’ve seen long term wins from PEGI, NextGen Skills, Video Game Tax Relief, Games London, university accreditation, migration policy, improved R&D tax credits, Digital Schoolhouse, the Prototype and Skills Investment Fund. The BGI is an opportunity for our sector to take a big step forward. We want to build upon the trade bodies’ initiatives and we’re delighted that both are backing our call for a new British Games Institute:
Dr Jo Twist OBE, CEO Ukie “We know games are an economic success story, but games are also a key part of culture and an important form of expression, not just entertainment. We have long supported the call for a dedicated and coordinated approach to supporting and funding content, talent and new ideas, to give our sector and businesses the cultural capital to innovate. In my own commissioning experience at the BBC and Channel 4, as well as the success Ukie has seen through our initiatives such as Games London and Digital Schoolhouse, the need to fund and celebrate the diversity of games as a key part of culture brings enormous longer term economic benefits.”
Dr Richard Wilson, CEO of TIGA “TIGA stands for games developers and digital publishers and our objective is to strengthen the games industry. We should introduce a British Games Institute to drive the sector forward. We would welcome the BGI implementing TIGA’s long standing proposal for a Games Investment Fund, increasing productivity in the industry by working with leading universities – particularly TIGA Accredited universities – to promote best practice, and promoting British games culture with a new national games week filled with events, hackathons and competitions around the UK.”
Theresa May has identified the Creative Industries as one of 5 sectors to assist. Games are one of the least well-funded. Games’ economic impact was worth 23% of the UK’s combined screen sector, compared to 60% for film and the remainder for TV and animation. But film compares favourably to games, getting £170m per annum compared to just £5m for games. That’s 30 times more public funding.
The BFI is a remarkable organisation doing valuable work funding commercial film production, research and educational projects as well as heritage and training projects. We want to use the BFI as a template for a new agency funded by new government money to deliver long term impact for the video games industry.
We believe that games should receive the same recognition and status as other British Creative Content sectors. It should win funding in proportion with its achievements and its massive potential for growth.
Now is the time to get behind this call for significant new public funding and place games at the heart of the UK’s economic and cultural future, where we belong.
Give your support to found the British Games Institute
Senior British games sector figures are calling on the Government to fund a new agency that champions the economic, cultural and educational impact of video games throughout the UK. Rick Gibson (GIC), Ian Livingstone CBE, Richard Wilson (CEO of TIGA) and Jo Twist OBE (CEO of UKIE) are calling for a British Games Institute to do 3 things:
- Fund the development of 40 cultural British games every year, with £75k-£100k grants and £100k-£500k loans that widen the investment circle to more private investors and institutions
- Promote the cultural and economic contribution of games to the UK through a new national programme of events and research that celebrate British games culture
- Help train the games workforce with the latest best practice techniques from our leading studios with the help of leading games universities and online training
This new agency should not be a new trade body but a non-membership charity like the British Film Institute. It builds on the long hard work of both trade bodies, taking some of its inspiration from their creative policy initiatives. It should be funded with new money from the Government, the National Lottery and the reasonable commercial returns on games it funds. Its goal should be to help nurture, promote and advance the UK’s games sector in the long term, creating sustainable studios and promoting the cultural value of games. Read more detail here.
We’ve been in discussions with the Government and are making progress but now we need you to join the call for Government to fund this landmark agency by adding your name to this list of over 500 UK games leaders from over 450 organisations including studios, publishers, retailers, artists, universities and arts/science bodies who support this initiative:
Ian Livingstone, CBE Dr. Richard Wilson, TIGA Michael Denny, Sony Interactive Entertainment Chris Lee Debbie Bestwick MBE, Team 17 Jason Kingsley OBE, Rebellion Ian Hetherington Chris Gage, Midoki Peter Molyneux OBE, 22 Cans Frank Sagnier, Codemasters Simon Gardner, Climax Studios Miles Jacobson OBE, Sports Interactive David Lau-Kee & David Gardner OBE, London Venture Partners Mike Hayes, Mercia Fund Management Saad Choudri, Miniclip Trevor Williams & Gavin Raeburn, Playground Games Shum Singh, Agnitio Capital Rhianna Pratchett Spencer Crossley, Warner Bros John Clark, Sega David Bailey & Ed Fear, Mediatonic Phil Stuart, Preloaded Tim Woodley, 505 Games John Earner, Space Ape Games Douglas Hare, Outplay Entertainment Pete Samuels, Joe Samuels & Stephen Goss, Supermassive Games Hasan Bakhshi, NESTA Paul Durrant, UK Games Talent and Finance CIC Lorna Probert, Aardman Animations Andy Payne OBE & Robin Clarke, AppyNation James Brooksby, Edge Case Games David Hawkins, EXIENT Nick Button-Brown, Sensible Object Hugh Binns, EightPixelsSquare Patrick O’Luanaigh, nDreams Ltd Mark Craig & Nick Davies, Lucid Games Ian Goodall, Aardvark Swift/GradsinGames Mike Cox, Blazing Griffin Martin Alltimes & many from The Imaginati Studios Ltd Justin French, Dream Harvest Games Iain Simons, Gamecity Adrian Hon, Six to Start Anil Mistry, Good Catch Games Brian Baglow, Scottish Games Network Ella Romanos, Rocketlolly Games Gareth Lewis, Strike Gamelabs The Oliver Twins, Made in Creative UK Mark Williams, VooFoo Studios Federico Cicci, Supersolid Chris Payne, Quantum Soup Colin Macdonald, All4Games Chris Bewick, Testronic Simon Sparks, Splendy Kirk Ewing, Veemee David Banner, Wales Interactive Ian Masters, Quiztix Katie Goode, Triangular Pixels Dr. Kam Star, PlayGen Chris Mitchell, @zx_spectrum_30 Jonathan Napier, Slingshot Cartel Dan Thompson, Dan Thompson Studio Michael Lojko, Jagex Steve Ellis, Crash Lab Rosa Carbo-Mascarell, CIF Alex Calvin, MCV Kath Bidwell, State of Play Games Jeff Tawney, The Great Unwashed Donal Phillips, Northern Ireland Screen Vincent Scheurer, Sarassin LLP Nick Baynes, Gunjin Games Greg Buchanan, Buchanan Productions Anthony Gowland, Ant Workshop Paddy Sinclair, Proper Games Mark Sorrell, Rovio UK Holly Gramazio, Matheson Marcault Gary, Sigtrap John Cook, Bad Management Anthony Caulfield, Gracious Films Mark Hardisty, No Yetis Allowed Mark Faulkner, Play Fusion Daniel Emery, Beattie Communications Daniel Read, Rebelephant Limited Ste Pickford, The Pickford Bros Howard Tomlinson, Astraware Ltd Michale Brown, Boneloaf Kish Hirani, BAME in Games Stoo Cambridge, Hobeka Jeremie Texier, Another Place Productions Ltd Jamie Macdonald, Fosse Games Peter Lovell, NaturalMotion Barry Meade, Fireproof Games Tom Kinniburgh, mobilefreetoplay Darren Redgrave, Execution Unit Ltd Stefano Petrullo, Renaissance PR Andy Chambers, Reforged Studios Martyn Bramall, Mars on a Stick Andrew Bennison, Prospect Games Steve Owen, Game Press Ltd Martin Caine, Retroburn James Marsden & Kirsty Rigden, Futurlab Adrian Curry, Kent House Solutions Anthony N.Putson, Orchestral Media Developments Jonathan Kane, Iglu media Neil Hutchinson, AlphaBlit Ltd John McCormack, Another Place Productions Robin Jubber, Jubbernaut Ltd Nele Steenput, A Brave Plan Matthew C. Applegate, Creative Computing Club Jamie Firth, Monkey 99 Tim Newsome, Desktop Daydreams Studios Rachel Weston, Virttrade Ltd Gary Foreman, Slipstream Games Byron Atkinson-Jones, Xiotex Studios Phil Duncan & Oli De-Vine, Ghost Town Games Joe Moulding, Fallen Tree Games Mark Jackson, Red9 Andrew Richards, Codeplay Caspian Prince, Puppygames Brian Rodway, Affinity Studios Luke Whittaker, State of Play Basar Simitci, Joyful Works Michael Walter Van Der Velden, Vandie Studios Andrew Joseph, Yolkfolk Rhys Lewis, Squarehead Studios Roderick Kennedy, Simul Software Nick Burcombe, Playrise Digital Ltd Bob Makin, SockMonkey Studios Tim Constant, Panic Barn Zarrar Chishti, Tentacle Solutions James Cox, YoYo Games Laurence McDonald, Origin8 Technologies Ltd Philip Ings, No Bull Intentions Ltd Paul Kilduff-Taylor, Mode 7 Jason Forth, JForth Designs David Fullick and Dan Griffiths, Monster and Monster Jonathan Ridgway, Rebourne Studios Eric Youngblood, The Digital Toy Company Ltd Peter Ainsworth, A Collection of Bits Rhys Clarke, Rogo Digital James Carroll, Evil Twin Artworks Ltd Guy Simmons, My Little Planet Ben Beckford, Boondoggle Studios Shan Blackwood, RIE Studios Ltd Alex Curtis & Steven Golding, PolyInteractive Games Dr. Luke Dicken, Robot Overlord Games Gavin Powell, Deceptive Games Ltd Rik Alexander, Super Punk Games Ewa Aguero Padilla, MuHa Games David Cooper, Cooply Jake Willey, Sumo Digital Ric Lumb, Putty CAD Karen Reynolds, Tall Studios Huw Marshall, Games Wales John Kirriemuir, Silversprite Adam Boyne, BetaJester Chris Spaks, Retroactive Creatives Natalie Griffith, Press Space Jonathan Harris, Bulldog Interactive Peter Marcus, Officially Group Jennifer Schneidereit, Nyamnyam Andy Brown, Replay Events Dean Hulton, BlueBlaze Studio Ltd Dave Sharp, Binary Asylum Jason Guthrie, Laireon Games Neil Campbell, Viewpoint Games Alice Guy, PaperSeven Anthony Lewis, pixeldough studios Christian West, Playsport Games Ellie Lawson, GameSparks Cumron Ashtiani, Atomhawk Design Rich Stone, TrueGaming Network Gordon Hall, G Hall Management Ros Mansfield, Furious Bee Ltd. Andy Gibson, Team Pesky Chris Bateman, International Hobo Ltd Simon Smith, thumbfood Adam Willingham, Reflections Paul Norris, Mad Fellows Ian Hamilton, IHDC Kenny Young, AudBod Kitty Crawford, Blackstaff Games Rhodri Broadbent, Dakko Dakko Simon Davis, Mighty Bear Alex Zoro & Andy Wafer, Pixel Toys Ltd Dann Sullivan, Big Boss Battle James Vaughan, Ndemic Creations Dugan Jackson, Tikipod Kevin Wolstenholme, RisingHigh Apps Ltd Jonathan Ackerley, Triple B Games Ken Bird, West Coast Group Paul Jennings, Totem Learning Ltd Geoff Newman, Endlife Studios Jamie Degen, Isom-metric Games Paul Roberts, Playing with Giants Alex Darby, Darbotron Tom Elliott & Jonathon Wilson, Coatsink Liam Twose, Adliberum.com Georg Engebakken, Reform games CIC Alexander Birke, Out Of Bounds Games Paris Stalker, ALL iN Mike Hassett, Red Video Creative Des Gayle, Altered Gene Peadar McMahon, Mojopin Studios Kris Kelly & many from Enter Yes Albert Millis, Virtual Umbrella Louise James, Generic Evil Business Ltd Matt Phillips, Big Evil Corporation Robert Bond, Bristows LLP Adam Dickinson, Mi Dean Baker, Red Chain Games Ltd Dr Andrew Hague, Very Good Friend Ltd Mark Holland, Sync Interactive Ltd Ben Barker, Run An Empire Adam Betteridge, Authentic Media Group Leo Zullo, Wired Productions Mark Selby, Development Strategies Viki Johnson, A Little Red Panda Greg Maguire, Humain Ltd James Thompson, Automaton Tracey McGarrigan, Ansible Benjamin Woolf, ANDi Games Ltd Lee Fogarty, Creative Spectrum Alexander Joshua Davis, SYNCHRONIC DESIGN Stewart Thompson, Dark North Studio Will Barr, Billy Goat Entertainment Ltd Andy Yoeman, Focus Games Rich Barham, Round Table Games Studio Phil Wilson, Reagent Games Rob Davis, Playniac Daniel Cleaton, ObSkewer Games David Shenoda, Funny Looking Games Rob Shaw, The Cambridge Geek Benjamin Ryalls, Linx Anthony McGaw, Litmus Games Evtim Trenkov, Playright Games Ian Thomas, Talespinners Charlie Scrimshaw, Modux Richard McClaughry, Well Played Games Ltd |
Rick Gibson, GIC Dr. Jo Twist OBE, UKIE David Braben OBE, Frontier Phil Mansell, Jagex Philip Oliver, Andrew Oliver & Richard Smithies, Radiant Worlds Carl Cavers, Sumo Digital Jon Burton & Jonathan Smith, TT Games Tim Heaton, Creative Assembly Phil Rogers, Eidos Andrew Wensley, Rare Ltd Stephen Hey, EA Chillingo Dominic Wheatley, Catalis Michael Acton Smith OBE & Ian Chambers, Mind Candy Ian Harper, Future Games of London Chris van der Kuyl, 4J Studios/Team 17 Dave Gould, Take Two Ged Keaveney, Steve Dunn, Andy Tudor, Dr Stephen Baysted & Dave Flynn, Slightly Mad Studios Chris Southall, SEGA Hardlight Jude Ower OBE, Joost Schuur & Lou Fawcett, Playmob Travis Winstanley, Kuju Entertainment Paul Sulyok, Green Man Gaming Oscar Clark, Unity/Rocketlolly Derek Pettigrew, Strawdog Studios Ltd Matt Edmunds, Stainless Games Stuart Dinsey & many from Curve Digital Nick Gibson, Gunjin Games Noirin Carmody & Charles Cecil, Revolution Software Ltd Henrique Olifiers & Imre Jele, Bossa Studios Nicholas Lovell, Gamesbrief James Batchelor, Gamesindustry.biz Daniel Parker, NinjaKiwi Europe James Anderson Chris James, Steel Media Ed French, GameSessions Darren Garrett, Popogami Bradley Crooks, BBC Worldwide Simon Dean, Games Foundry Paul Gardner, Wiggin Steve Cartwright, Henderson Loggie Ric Moore, The Secret Police Ltd Simon Bennett, Roll7 Leigh Coy, Leandelle Jamie Sefton, Game Republic Kate Kneale, HKD Frank Arnot, Stormcloud Games Stuart Lee, Interactionman Maurice Suckling, Mustard Corp. Scott Richmond & Josh Bishop, Brightrock Games Oli Christie, Neon Play Jordan Kirk, Yakuto Rory Scott Russell, Fusebox Games Nathan Beardmore & Berni Williams, Centrifuge Sergey, Mizar Games Olly Bennett, Cardboard Sword Peter Williamson, Supersonic Software Ltd. Venu Tammabatula, Gamar Paul Colls, Fierce Kaiju Drew Wilkins, Fish in a Bottle Mark Phillips, Harbottle & Lewis Alex Wood, Havering College Liam Bowles, Enigmatic Studios Mark Eyles, University of Portsmouth Graham Morgan, Newcastle University Christos Gatzidis & Lewis Ball, Bournemouth University Jon Weinbren, University of Surrey Jack Lowe, University of London Paul Hollins, University of Bolton Simon Scarle, University of the West of England Justin Parsler, Brunel University London Julie Taylor, Goldsmiths, University of London Mark Featherstone, Sheffield Hallam University Liz Cable, Leeds Trinity University Matthew Crossley, Manchester Metropolitan University Luke Herbert, Wonderstruck Games Ben Trewhella & Dan Page, Opposable Games David Amor, MAG Interactive Imran Yusuf, Gamesaid Kirk McKeand, PCGamesN Oliver Smith, Brash Games Jane Birkett, Grey Alien Games David Mitchell, Two Tails Lee Clare, 2BITPUNKS Stephen Swan, Leapfrog Digital Christian-Peter Heimbach, Actioncy Ltd Richard Bartle, University of Essex Nia Wearn, Staffordshire University Matthew Barr, University of Glasgow Tim Jackson, East Kent College Simon Reid, Birmingham Ormiston Academy Dr Michael Scott, Falmouth University Aaron Fothergill, Strange Flavour Ltd Dr. David King, University of the Arts London Mark Jawdoszak, Gaslight Games Travis Ryan, Dumpling Design Ltd Roger Womack, Sports Director Ltd George Osborn, Go Editorial Ben Le Rougetel, Indigo Pearl Stephen Morris, Greenfly Studios Andrzej Marczewski, Gamified UK Andrew Roper & Andrew J Smith, Spilt Milk Studios Fraser McCormick, Grumpy Ferret Alex Rose, Alex Rose Games Nathan John, Unruly Attractions Paul Brooke, Wish Studios Kim Burrows, Shortround Games Aron Durkin, Short Spline Studios Matt Griffiths, Tim Ansell, Cao-hsin Lee & Tom Roberts, BottledBy Games David Lane, Fat Fish Games Toby Allen, Microsoft Dan Wakefield, Antagonist Rob Sienkiewicz & Rowen Holt, Second Impact Games Julian McKinlay, Sublight Digital Paul Hilton, Can Studios Neil Glenister, 232 Studios Andrei Buta, Fan Studio Ashley Gwinnel, Force of Habit Simon Oliver, Handcircus Lee Snookes, Flix Interactive Limited Enda Carey, The Studio School Pawel Pieciak, 2P Games Andy Gibson, Brand New Bad Idea Barnaby Smith, Sabresaurus Richard Ogden, Red Phantom Games Ltd Thomas Brown, Burning Arrow Ltd Adrian Hawkins, Twistplay Martijn van der Meulen, Snap Finger Click Ltd Brian Smirth, 48k Applications Ltd Nitin Thakrar, Elearning Studios David Ross, The Media Team Dan Counsell, Realmac Software Jamie Campbell, Carl Dalton & Richard Badger, d3t Ltd Philip Crowson, Nomanis / Twitch John Pullen, After Dark Studios Ltd Richard Bang, Freekstorm Pete Everett & Luigi Fumero, Player Three Richard Smith, Totem Learning Ltd James Niesewand, Illyriad Games Clemens Wangerin, vTime Hussein Chahine, Yazino Technologies Ltd Laurent Arhuro, HistoryApps Daniel R Steer, Back To Basics Gaming David Smith, Women in Games Jason Lord, Liquid Crimson Daniel Collier, Tundra Games Nicoll Hunt, I Fight Bears Matthew Hanlon, Bit By Bit Games Lee Hickey, Games Faction Ltd Steve Ince Richard Vanner, The Game Creators Robert Sliwinski, Codematic Systems Luke Amer, Square Mountain Dave Kirk, Desktop Gaming Kirstin Whittle, VMC Mike Tucker, Bitmap Bureau Ltd Ash Colclough, Binary Planets Rocco Loscalzo, PlayStyle Games Simon Brislin, SIMIANB LTD Bruce Grove, Polystream Philip Bray, Braysoft Jack Cooney, Nerd Colin Jones, Potassium Frog Ltd Jonathan Seymour, TickTock Games Mike Delves, Yippee Entertainment Ltd Ivan Davies, Catalyst Alan Boyce, DragonfiAR Jonathan Beales, Digital Depot Ltd Ollie Clarke, Modern Dream Nic Makin, Makin Games Jeffrey Sheen, Stargazy Studios Veronique Lallier, Hirez Studios Mike Montgomery, The Bitmap Brothers Kostas Zarifis, Kinesthetic Games Ltd Russell Harding & Claire Boissiere, Conspexit Games Studio Tim Meredith, Motion Corps Ltd Dan Marshall, Size Five Games Richard Logan-Baker, Dream Walker Games Craig Watson, AceViral Ltd John Stewart, Hunted Cow Studios Ltd Sean Oxspring, Hitpoint Games Ltd Alexander Illes, Made With Numbers Tim Stoddard, Gamepopper Dean Noakes, Noaksey Roberta Saliani & Danny Goodayle, Just a Pixel Simon Iwaniszak, Red Kite Games Jonathan Price, aPriori Digital Matt Gambell, Skatanic Studios Jay Britton, Voice of Jay Britton Elizabeth Henwood, Sock Thuggery Chloe Goodchild, Ragechild Bruce Slater, Radical Forge Holly Grant, DigitalCity Rob Ollett, Gameco Lee Hutchinson & Darren Arquette, Double Eleven Ltd Laith Al-Janabi, Digiment Shaz Yousaf, Honey Tribe Studios Adrian Hirst, Weaseltron Entertainment Ltd Mike Rouse & Xu Xiaojun, Studio Gobo Kevin Beimers, Italic Pig Amy Dinsey, Premier PR Mark Hastings, Guerilla Tea Ben Leggett, The Machine Ltd David Baxter, Boom Clap Games Joshua Baldwin, Coldwood Interactive Darren Falcus, Hippo Entertainment Roger Hulley BSc., Alternative Software Ltd Mark Greenshields, Firebrand Games Maurizio Sciglio, Cloudgine Rodolfo Rosini, Storybricks Daniel Gallagher, House of Wire Ltd Gregorios Kythreotis, Shedworks Digital Kayleigh Watson, Substance Global Dale Green, Greeny Games Studio Ken Noland, Fundamental Games Antonia Koop & Marius Strohschneider, Corncutter Games Sayem Ahmed Nicholas Holden, Ocarina Studios Mark Weber, Atticmedia Daniel Atherton, Overdose Media Jonathan Cauldwell, ZX Spectrum Developer Jevvrey Sheen, Stargazy Studios Owen Davies, Arcfire Games Charles Burt, Colossal Games David Statter, Costume & Play Anthony Bowler, Razor Sharp Studios Mevlut Dinc, Pixel Age Studios Charles Hunter, Mudlark Matthew Duddington, Everture Studios Ltd James Dillon, War Hungry Productions David Christensen, Leviathan Creative Matthew Syett, Table Flip Games |
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