BGI launches GameCity Adventures festival in Sheffield

GameCity Adventures is a free, outdoor pop-up Adventure Trail happening 23-24 October in Sheffield City Centre.

On Saturday 23rd and Sunday 24th October, BGI is hosting a range of family-friendly games and activities in museums, public spaces, cafes and independent retailers across the City, including the BGI’s National Videogame Museum. The festival is an accessible experience for visitors to move through the City Centre discovering new experiences to play in different venues and locations. Players will collect a ‘play pack’ from a mix of outdoor central locations and indoor venues, which encourages them to visit and search specific areas and then play a variety of activities.

There will be over a dozen individual game sites, each with a different activity ranging from accessible analogue games, collection of clues to physical games. Some activities are self-led while others will be facilitated by volunteers or National Videogame Museum crew. Each play/visit earns a stamp which will be redeemable at the end for goods or discounts at the Museum and our partner venues.

In order to take part in the festival, players are asked to sign up on Eventbrite and access details on how to get started with the festival, including where they can pick up their free game map and play pack during the weekend.

This event is supported by the Sheffield City Council as a part of the Economy Recovery Fund.

National Videogame Foundation to merge with BGI

Nottingham, 21 February: The National Videogame Foundation, including the National Videogame Arcade, is merging with the BGI.

The BGI is a new national games agency supported by games trade bodies TIGA and Ukie, and over 500 games, investment, arts and education organisations. The BGI has been designed to raise new funds for games initiatives from public and private sources to achieve four key objectives:

  1. To encourage the development of the art, science and technology of games throughout the UK;
  2. To research and promote games’ impact on and reflection of British culture;
  3. To gather and share the artistic, technical and commercial expertise in games production;
  4. To promote and increase diversity and inclusion in the UK games sector.

The combined organisation will continue to deliver the Foundation’s existing programme of games cultural projects, including the Arcade, its research, its educational and other projects, within the BGI’s Culture Programme. The NVF’s Iain Simons will become the BGI’s Culture Director, working with the BGI’s CEO Rick Gibson. The BGI will be headquartered inside the National Videogame Arcade in Nottingham.

The BGI works in collaboration with a wide range of partners to put the UK games sector at the heart of Britain’s cultural and digital agenda. The NVF is a non-profit organisation funded by the public and receives grants from the Arts Council of England, the British Council, British Academy and Creative Scotland amongst other public funding sources. The BGI is independently governed and will not be funded by company membership fees.

Rick Gibson, CEO of the BGI, said: “I’m thrilled to welcome Iain and his outstanding team into the BGI. Apart from running the finest playable museum in the country, Iain and his colleagues have an unparalleled track record in games culture. They have produced the Gamecity Festival since 2006 and publish world-leading academic research into the interpretation and curation of games. They are also deeply embedded in the national and international network of arts and research organisations interested in funding digital culture. We know they will turbo-charge the BGI towards ambitious new programmes in collaboration with the best games and arts initiatives countrywide.”

Iain Simons, Culture Director of the BGI, said: “By joining the BGI, we are building the national centre of gravity for games culture that our sector vitally needs. We have a proud record at the NVA, having welcomed over 100,000 visitors to our museum in the Midlands. The NVA teaches thousands of children via hundreds of school visits about how games are made and what they mean. We also work with parents, schools, universities, arts bodies and games studios on a growing range of initiatives. Our young persons’ programme Pixelheads is rolling out into scores of schools and arts centres this year to teach kids and families about games as cultural products to be appreciated in their own right, while helping children and their parents identify career paths into games.”

Ian Livingstone CBE, Chairman of the BGI, said: “I’ve been involved with the NVF for many years as a big fan and supporter of their work. I co-founded the BGI with Rick Gibson in 2016, and I’m delighted that the BGI and NVF are coming together to form a new organisation that champions the UK video games industry’s impact as an art form and its contribution to the UK economy. There needs to be greater understanding of the investment and career opportunities in what is now the largest entertainment industry in the world with global revenues exceeding $100 Billion per annum. I believe the BGI will extend the industry’s cultural reach, help increase levels of investment, and win new funds for games culture, skills and production which our studios need to remain world-class.”

Discover the British Games Institute at Develop 2017

Find out more about the BGI: Develop, Brighton, 1215, Thurs 13th

Develop

The BGI team will be in Brighton to talk about the plans for the BGI on Thursday 13th.

Rick Gibson, Ian Livingstone, Jo Twist (UKIE) and Richard Wilson (TIGA) will present and discuss the proposal for the British Games Institute, a landmark new agency that, if successful, will nearly triple the amount of funding government provides to the games industry and fund games production, cultural events and education for British games companies. This talk will include a question and answer session with the audience.

Details of the Free session here.

Key takeaways:
* Discover what games, cultural events and educational initiatives the BGI might fund if it succeeds in winning government funding
* Find out why UKIE and TIGA have joined together with over 500 industry leaders from over 450 UK games companies, universities, arts and science organisations to call for new government investment in games
* Bring your own questions about the BGI for the panel to answer and find out how you can help lobby the government to fund this

The Develop conference session is part of a wider consultation with the games sector being run by the BGI team and the trade bodies. Details of the online consultation will be announced shortly.

Over 170 Games industry leaders support the British Games Institute

Over 170 British games industry leaders have signed up to support Ian Livingstone and Rick Gibson’s call for the founding of the British Games Institute, just 2 days since the initiative was announced.

Some of the UK’s biggest games companies – Frontier, Sumo Digital, Creative Assembly, TT Games, Team 17, Codemasters, Playground Games – and most influential figures have so far backed the proposal.

As well as UKIE and TIGA, senior figures from many of the UK’s leading games and investment companies, charities and educational establishments have added their support. Senior figures now backing the BGI include Peter Molyneux, David Braben (Frontier), Debbie Bestwick (Team 17), Carl Cavers (Sumo), Tim Heaton (Creative Assembly), Ian Hetherington, Frank Sagnier (Codemasters), Jon Burton (TT Games), Miles Jacobson (Sports Interactive), David Lau-Kee and David Gardner (London Venture Partners), Michael Acton Smith and Ian Chambers (Mind Candy), Trev Williams (Playground Games), Tim Woodley (505 Games), John Earner (Space Ape Games), Hugh Binns (EightPixelsSquare) and many more from the sector.

Rick and Ian are particularly grateful to Philip and Andrew Oliver from Radiant Worlds for getting the message out to the Made in Creative UK group.

If you haven’t signed up yet, now’s the time! SIGN UP HERE