INFLUENTIAL CONFERENCE TO INVESTIGATE HARD-TO-HIRE SKILLS, REMOTE WORKING AND MENTAL HEALTH
Thursday 21 April to Friday 22 April 2022
Some of the biggest games universities and studios are gathering in Sheffield on April 21st-22nd to network and debate the hot topics in games education and recruitment.
Unity, Unreal Engine, Abertay University, Cloud Imperium, Media Molecule, Sumo Digital, Bournemouth and Portsmouth Universities are joining a roster of over 30 speakers to meet and discuss:
- How are leading universities and games companies delivering outstanding results while remote working?
- How do you care for the mental health of your students and staff?
- What are the skills most in demand from games companies
- How are educators catering to record levels of hiring in the games sector?
You can help tackle these key issues during a two-day event uniquely curated for games studios, educators and recruiters.
The agenda-setting summit returns in 2022 with over 30 leaders from games studios, universities, colleges and third sector organisations. Speakers include Unity, Abertay University, Epic, Amiqus, Safe in our World, Sheffield Hallam University, Media Molecule, Bournemouth and Portsmouth Universities, Creative Assembly, Aardvark Swift, nDreams, Playground Games, Grads in Games, Exient, Cloud Imperium, Women in Games, Ukie, Next Gen Skills Academy, Sumo Digital, Gamesindustry.biz and TIGA.
- DEBATE AND ADDRESS THE BIG ISSUES IN GAMES EDUCATION AND RECRUITMENT
- NETWORK WITH LEADING PRACTITIONERS IN THE FIELD
- SHARE AND DEVELOP YOUR PRACTICE IN THIS UNIQUE FORUM
Day 1 will focus on best practice, with innovators and leaders in games companies and education sharing how they’ve successfully adapted their programmes to work during the pandemic, while on Day 2 students, interns and young developers will deliver valuable insights into their pathways towards careers in games.
Director of Learn Content Production, Unity
|Gina Jackson OBE
Game Dev Bootcamps
Topics and themes covered will include:
- Remote working – how leading universities and games companies have navigated working from home and started the discussion about the 4 day week, + new data on the remote workforce from Amiqus
- Mental Health – the latest on games, mental health and wellbeing
- Hard to hire skills: What skills are most in demand from games companies and how are they working with educators to deliver the next generation of diverse talent
- Workshops: In person only – work with leading practitioners to debate, challenge and problem solve in sessions that have been proven to change how you work
- Pathways to games in a pandemic: New hires into games studios share how they transitioned into their jobs
- The new apprenticeships and Internships
- ‘My Student Journey’ – Students to feedback on their own experiences
GamesEd22 is the fourth in an annual series of conferences to support games educators and developers, enabling more collaboration, dialogue and best practice sharing between Further and Higher Education organisations and the games industry.