GamesEd20


Ground-breaking conference returns to tackle games education and recruitment during Covid and Brexit.

Tuesday 8th September 2020
Virtual Summit

Eventbrite - Games Education Summit 2020

  • Discover the impact of Covid-19 and Brexit on games education and recruitment
  • Hear how industry and educators are working together in these challenging days
  • Explore talent pathways from school, college and university into studios

Influential games course leaders from further and higher education, leaders from prominent studios and technology companies, recruiters, 3rd sector organisations and students will start an emergency debate about how the games industry and games educators are tackling Covid-19 and the significant changes due to Brexit. 

Innovators will share how their organisations are handling the pandemic and what impact Covid and Brexit could have on employability, diversity, skills, apprenticeships and work placements within the industry.

The Virtual Summit will convene senior speakers and students to talk in concentrated online sessions about subjects highly relevant to the current environment.

Eventbrite - Games Education Summit 2020Confirmed speakers

Aurore Dimopoulos
Head of Learn Content Production, Unity
Dr Paul Parry
Sheffield Hallam University
Emma Smith
Creative Assembly
Mike Gamble
Epic Games

Speakers

The Summit will feature talks and panels by over 30 speakers from InGAME, Staffordshire University, Aardvark Swift, Portsmouth University, Sumo Digital, Bournemouth University, Digital Schoolhouse, GameDragons, Birmingham City University, Ukie, the BGI, Leeds Trinity College, AIM Qualifications and Assessment Group, Rare, Priestley College, TT Games, NextGen Skills Academy, London College of Communications, Women in Games, Playground Games, TIGA and Falmouth University.

Eventbrite - Games Education Summit 2020Sessions overview

Over 1 day, join virtual sessions (using Zoom and Discord) such as:

  • The Great Debate: Educators and studios discuss the biggest challenges in a time of Covid and Brexit, as well as looking at how the industry can continue to capitalise on the boom in games during lockdown
  • From college to work: FE students and course leaders discuss apprenticeships and internships
  • From university to work: Former students discuss the transition from learning to senior studio roles
  • Breaking the glass ceiling: Tackling diversity in education and studios during a pandemic
  • Inspirational internships: How students placed inside the UK’s largest games studio are adapting to internship during Covid
  • Pathways for talent: How we can bring new talent into the industry during Covid and after Brexit
  • Aligning the funding: The economics of games education and recruitment during the pandemic and after Brexit
  • Policy for games: Trade body lobbyists discuss educational policy for games during Covid and Brexit
  • Pathfinders during the Pandemic: Leaders of educational games projects share how they got their projects funded