Sheffield, 12/12/2019: Ground-breaking conference bridging the gap between games educators and the games industry returns in April with an inspiring line-up to explore much-needed solutions to deep-rooted problems.
Influential games course leaders from further and higher education, leaders from prominent studios, recruiters and 3rd sector organisations and students will continue last year’s animated debate about how the games industry and games educators could collaborate.
The Games Education Summit 20 is produced by the BGI, with a platinum sponsorship from Unity Technologies, and will be held at Sheffield Hallam University and the iconic National Videogame Museum in Sheffield from Thursday 16th to Friday 17th April 2020.
Innovative educators, studios and 3rd sector organisations will share how they are tackling deep-rooted challenges with employability, diversity, skills, apprenticeships and work placements within the industry. This year’s theme focuses on developing practical and actionable solutions to many of those challenges, and will showcase inspirational examples and innovative programmes from across the UK.
Keynotes will be delivered by Aurore Dimopoulos, Head of Learn Content Production at Unity Technologies Emma Smith from Creative Assembly, Mike Gamble from Epic Games and Dr Paul Parry from Sheffield Hallam University.
Workshops moderated by Dr Chris Lowthorpe from InGAME will allow delegates to share their ideas to solve endemic problems facing these two sectors. The Summit will also spotlight students themselves, hearing from current and past students about how they bridged the gap between study and work.
Unity is the Platinum Sponsor of the Summit, which is also sponsored by Sheffield Hallam University, Unreal Engine, Aardvark Swift, Staffordshire University and AIM Awards. The Summit’s media partner is Gamesindustry.biz.
Tickets can be purchased here, and more information on the summit can be found here.
The Summit will feature talks and panels by over 30 speakers from InGAME, Staffordshire University, Aardvark Swift, Portsmouth University, Sumo Digital, Bournemouth University, Digital Schoolhouse, GameDragons, Birmingham City University, Ukie, the BGI, Leeds Trinity College, AIM, Rare, Priestley College, TT Games, NextGen Skills Academy, London College of Communications, Women in Games, Playground Games, TIGA and Falmouth University.
Rick Gibson, CEO of the BGI, said: “Last year, the Summit brought together studios and educators for the first time to discuss some challenging subjects like diversity, internships, lack of industry engagement with education and quality of graduates in some cracking debates. This year, we’re focusing on solutions to those challenges. We’ll feature more interactive workshops and debates and will showcase innovative collaborations between studios and institutions”.
“With Unity’s roots in the gaming industry, it’s important for us to have a strong presence at events that bridge the gap between the gaming industry and education,” said Aurore Dimopoulos, Head of Learn Content Production at Unity Technologies. “Being the technology partner in the conversations between these two sectors is critical, given Unity’s ability to equip learners with the development tools necessary to advance their careers.”
Dr Paul Parry, Subject Group Leader, Games and AI, Department of Computing, Sheffield Hallam University, said: “Sheffield Hallam University is delighted to sponsor and host GamesEd 2020. 2020’s summit themes of industry engagement and connectivity, equipping students with the right skills and promoting inclusivity are very much at the forefront of our thinking at Sheffield Hallam. GamesEd provides an exciting opportunity for educators and industry to join, share and discuss these and other critical and challenging issues.”
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