The final Continue event of the year before the National Conference took place earlier this month in Edinburgh.
The fantastic setting of the University of Edinburgh Business School welcomed guests from a range of different cultural industries for the day.
This day was particularly focussed on trying to shape some actions. As BGI culture director Iain Simons commented in his opening remarks, “by the time we get to the end of today, it’d be great to have some new ideas as to what to do tomorrow.”
Chris Speed from the University of Edinburgh’s Futures Institute kicked things off with an insightful and challenging introduction. The new Edinburgh Futures Institute where he’s based is working on some exciting new research – some of which you can read about in their site here: https://efi.ed.ac.uk/edinburgh-futures-institute/
We are delighted to share the full programme for Continue Edinburgh!
In partnership with Riverside Studios, on 16th August we’ll be taking over the University of Edinburgh Business School for an action-packed day of talk and play, uncovering Scotland’s leading cultural game projects. Bringing together cultural commissioners and video game developers, Continue is about creating new opportunities in the game and culture sectors.
1st and 2nd October 9.30am registration
Tempest Anderson (TA) Hall, Museum Gardens, York YO1 7FR
£65 full price, £50 concessions
With ‘narrative’ as the theme for this year’s conference, York Mediale, Continue and Pilot Theatre are collaborating on a speaker line-up that includes acclaimed video game designer and BAFTA award winning creator of ‘Her Story’, Sam Barlow, artist and writer Leila Johnston, Gob Squad collective’s Sarah Thom and creative technologist Gorm Lai.
The second Continue event of 2018 took place yesterday in the illustrious setting of the British Library and in partnership with UK Young Artists. After welcomes from Roly Keating (Chief Executive of the BL) and Michelle Bowen (Director of UKYA) things got underway with a fantastically interactive session.
Join the curators of the UK’s National Videogame Arcade as they take you on a journey through the history of videogames… in things. Things? Why things? Surely videogames are digital? For sure, videogames are about graphics and sound, they are about zeros and ones, data and code, bits and bytes and pixels and sprites, but they’re so much more than that, too. They are joysticks and mice, computers and consoles, collectible plush toys and Barbie dolls, soundchips and, importantly, ocarinas (of time). Videogames are things we play with. They are playthings. But let’s not forget that they are things. Continue reading “A History of Videogames in 14 Consoles, 5 Computers, 2 Arcade Cabinets… And an Ocarina of Time”
Nottingham, June 27th – The BGI, the new national agency for games culture, is opening its national headquarters at the Sheffield Kollider, a new hub for creative and technology industries currently being developed in Castlegate, the historic heart of Sheffield. The Kollider building is being renovated with DCMS funding as part of a wider push by Sheffield to create a new cluster for high growth industries in the city. The BGI is one of the first arrivals from a range of creative, technology and biotech businesses expected to locate in Kollider over the next 12 months.
We’re super excited to share plans for our next Continue event; Continue Edinburgh! In partnership with Riverside Studios, on 16th August we’ll be taking over the University of Edinburgh Business School for an action-packed day of talk and play, uncovering Scotland’s leading cultural game projects. Bringing together cultural commissioners and video game developers, Continue is about creating new opportunities in the game and culture sectors. Highlights include talks from the National Museum of Scotland and a welcome from University of Edinburgh’s Prof. Chris Speed.
Watch this space for a full programme announcement!
Continue Edinburgh is on 16th August at University of Edinburgh Business School, tickets available here
Nottingham, 18 June: The BGI has expanded its board to include a diverse range of stakeholders from across the sector.
The BGI’s board of advisors now includes the journalist Chella Ramanan, Phoenix Perry (Goldsmiths), Karen Hedger (AIM), Claire Boissiere (Harbee Studios), Melissa Jo Knox (Blazing Griffin), Malath Abbas (Biome Collective), Gina Jackson (Imaginarium), Sitara Shefta (Dream Reality Interactive), Hannah Flynn (Failbetter Games) and Korina Abbott (Kinetic Atom).