READY, PLAYER… LEARN: THE GAMES EDUCATION SUMMIT RETURNS FOR 2021

 

The Games Education Summit returns for 2021 as a virtual event, taking place on Wednesday March 31st and Thursday April 1st.

Speakers, including leaders from Unity, Playground Games, Fabrik Games, Aardvark Swift, AIM Group, Bolton University, Amiqus, BAME in Games, G Into Games, NextGen Skills Academy, Payload Studios, Nord Anglia Education and Sumo Digital, will share innovative solutions for teaching and nurturing talent, as well as providing advice on supporting students from diverse backgrounds into their careers in games.

Running during Games Careers Week, the virtual event will feature collaborative sessions for studios and educators to engage on games industry education and recruitment issues in the middle of the pandemic.

Covid has caused massive upheaval in education while recruiters have faced challenges in hiring and onboarding the finest new talent to maintain the games industry’s headlong growth.

With Brexit and new immigration rules, it’s never been more important for the UK games industry to nurture home-grown future talent.

The Games Education Summit will tackle these key issues – and more – during a two-day event uniquely curated for games studios, educators and recruiters.

Day 1 will focus on best practice, with innovators and leaders in games companies and education sharing how they’ve successfully adapted their programmes to work during the pandemic. On Day 2 students, interns and young developers will deliver valuable insights into their pathways towards careers in games.

Topics and themes covered will include:

  • Ready, Player… Learn – The future of learning in a post-Covid world
  • Diversity: How games studios and educators are changing the profile of the workforce
  • State of the art games recruitment: How studios have worked with educators to identify and hire new talent during the pandemic
  • Covid course curation: Further & Higher educators at the cutting edge share their tips and tricks
  • Pathways to games in a pandemic: New hires into games studios share how they transitioned into their jobs
  • The new Apprenticeships and Internships
  • ‘My Student Journey’ – Students feedback on their own experiences

“Education and business have faced the most challenging period in history over the past 10 months,” said Rick Gibson, CEO of the BGI, which hosts the Games Education Summit.

“The games industry has experienced record growth during the pandemic, but it’s not plain sailing. We’re all under pressure from lockdown, hiring from the global talent pool is harder after Brexit and the recruitment and onboarding of new staff has been a challenge for our rapidly growing industry. Education has been significantly affected with further education and universities experiencing huge disruptions from stop/start in-class teaching and the return of home learning for students of all ages. The Games Education Summit brings together influential studios, recruiters and educators to discuss how we nurture the UK’s future games talent.”

Get your tickets to GamesEd21 at Eventbrite.

Notes to Editors

For more information on the Games Education Summit, contact Conor Clarke at conor@thebgi.uk and follow @thebgi on Twitter.

About the BGI

The BGI, charity number 1183530, educates the public about the art, science, history and technology of videogames through the National Videogame Museum, online training and other educational programmes such as Games Careers Week. For more details about the BGI, please visit: http://www.thebgi.uk.

 

 

Albert Marshall joins BGI Board of Trustees

 

 

 

 

 

 

 

 

The charity’s trustees are delighted to welcome Albert Marshall to the board. Albert brings a wealth of experience in games, technology, governance and the law.

Albert Marshall has worked in the games industry for over two decades. First, as a lawyer at PlayStation and then at Take-Two Interactive, owner of the Rockstar and 2K Games labels. In 2012 he set up Marshall Media, a legal and business affairs consultancy providing advice to a wide range of games developers, publishers and other creative and technology companies. A qualified barrister, Albert is also a non-executive director for the London Mutual Credit Union and has served as a BAFTA Games Awards juror.

 

BGI welcomes new staff

Sheffield 08/12/2020:  The BGI has welcomed 3 new staff for the National Videogame Museum and the charity’s other programmes.

Claire Mead joins as Programme Manager and manages the curatorial and education teams to deliver exhibitions, learning activities and the NVM’s Collection.

Tope Imevbore is appointed Head of Finance, where she is responsible for financial reporting, projections and annual accounts for the charity.

Mikey Pennington is a new curator for the National Videogame Museum working on exhibitions for the NVM and driving the Videogame Heritage Society network.

You can meet all the BGI’s team here.

National Videogame Museum closes to observe the second national lockdown

The NVM has closed to observe the second national lockdown starting November 3rd and currently ending 2nd December.

This sad news followed a very successful half term, where the NVM sold 86% of all tickets and welcomed over 700 visitors. We had some lovely feedback from people wanting to let us know not just how good a time they had but how safe they felt in our venue.

 

 

 

 

The NVM’s safety procedures were developed through consultation with our visitors and staff and have been working so well.

While our audience cannot visit in person, our team is gearing up to restart our award winning online programme which offers more ways to play and learn at home, so watch this space for more news on our new lockdown activities.

https://thenvm.org/learning/learn-at-home/

https://thenvm.org/learning/pixelheads/

https://www.youtube.com/thenationalvideogamemuseum

 

BREAKING – National Videogame Museum wins Kids in Museums award

We’ve just heard that the National Videogame Museum has won an award for Best Website activity in the Family Friendly Museums Award 2020, run by the charity, Kids in Museums. The BGI is so proud of our Learning Officer, Leah Dungay and our Marcomms Officer, Conor Clarke, for launching our NVM at Home activities within days of lockdown in March. The activities, which show families how to use free online development tools to make games art, design and narrative content, have been enjoyed by thousands of children, with very high engagement and completion rates. We’ve had a lot of happy parents sharing their children’s work, which are a great first step towards learning the STEAM skills we all need to thrive in the modern world. You can still play the activites on our YouTube channel as well as download materials to use at home. Here’s the first one ever broadcast:

We’ve always known our programmes can inspire young people whatever their background to do amazing things. It’s lovely to have that validated by the museum sector. Read some case studies of how we’ve helped children from the most disadvantaged areas.

 

BGI appoints a Director of Visitor Experience

 

 

 

 

 

 

Sheffield 13/10/2020:  The charity has announced the appointment of Hannah Bryan to lead the Visitor Experience team at the National Videogame Museum.

Hannah joins the resurgent museum to lead a new team focused on enhancing value for the charity’s 35,000-strong visitor community.

Formerly the Head of Audience Development and Programming at The Auckland Project, Hannah focused on increasing footfall, developing income streams and running marketing campaigns across multiple sites.

The new Director role leads a team of 16 staff and crew to enhance visitor experiences at the Museum, support the charity’s strategic development and develop data-driven approaches to operating the Museum.

You can meet all the BGI’s team here.

Note to Editors
A press pack including images and video of the NVM is available here.

If you would like to arrange an interview, please contact Conor using conor@thenvm.org.

About the National Videogame Museum
The NVM is governed by the BGI, a registered charity number 1183530, that educates the public about the art, science, history and technology of videogames. For more details about the NVM, please visit: http://www.thenvm.org

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The Games Education Summit delivers again

GamesEd 20 ran last week as a virtual conference with 40 speakers covering a wide range of games education topics including the impact of Covid and Brexit. Industry leaders from Unity, Epic Games, Creative Assembly, Sumo Digital, Codemasters, Aardvark Swift and Playground Games joined courses leaders, Deans and Heads of School from Norwich University of the Arts, and Sheffield Hallam, Staffordshire, Bournemouth and Portsmouth Universities, amongst many others. Third sector trailblazers such as Ukie, Digital SchoolHouse, TIGA, Into Games, G into Gaming and Gayming Magazine were convened by the BGI for another exciting  conference, this time joined by a diverse group of students and interns who shared their experiences of their journeys towards games careers.

You can read coverage on the Summit on GamesIndustry.biz.

A Discord channel has been set up to maintain the conversation between this Covid-delayed Summit in September and the next Summit in the Spring of 2021. The channel is now open to anyone interested in the subject.

The sessions were recorded and are now available to watch for those unable to attend:

You can watch all the sessions on the BGI’s YouTube channel.

 

National Videogame Museum is recruiting a new Director of Visitor Experience

The BGI’s National Videogame Museum is looking for a Director of Visitor Experience to lead the Visitor Experience team, ensure a high quality visitor experience and support the charity’s strategic development. The new role will provide strong leadership in day-to-day operations and commercial development of the Museum, working alongside the Culture Director and the Curatorial team. This role will sit on the Exec Board of the charity, report directly to the CEO and attend trustee board meetings.

Read the full job description and application process here.

[Please note this recruitment process is now closed]

Paul Wedgwood joins stellar list of videogames leaders and companies helping the National Videogame Museum survive

We’re delighted to announce that Paul Wedgwood has become the latest patron of the National Videogame Museum.When making his donation, Paul wrote:

This is a great cultural cause – we’re way behind the film industry in this. The NVM deserves far more support from those of us that have done so well within the British games industry.

The trustees and staff send a massive thank you to Paul for his generosity.

NVM launches livestreaming service for families during lockdown

Following the BGI trustees’ decision to temporarily close the National Videogame Museum to protect the public and staff from Coronavirus, the charity is launching a new series of livestreams and materials for families to access at home.

The NVM will begin livestreaming workshops and programmes on YouTube and Twitch in mid-April, bringing a range of the NVM’s popular workshops to the public, as well as a new range of magazine shows.

In a series of weekly livestreams, museum staff will start teaching families how to create art and games narratives using free software packages such as Piskel, Twine and Scratch. Staff will also review and play through educational games sites, conduct live discussions with games studios near Sheffield, and start sharing its expertise in videogame perservation and curation in a forthcoming series designed for museums and enthusiasts in its recent Videogame Heritage Society.

The charity’s initiative was triggered by thousands of requests for materials on its NVM at Home page, which it launched in March in response to its closure.