Before It’s Too Late: Saving Videogames.
National Videogame Museum Launches Videogames Preservation Network
Sheffield, 25/02/2020: The National Videogame Museum is launching a new initiative today at BFI Southbank, leading a network of museums and independent collectors who are engaged in videogame preservation. The Videogame Heritage Society (VHS) includes the Science and Media Museum, Bath Spa University, British Library and Museum of London as well as many independent collectors. It will develop best practice and share knowledge across the museum sector and beyond about preserving and exhibiting videogames.
Ian Livingstone, chair of the BGI (the charity which governs the NVM) commented, “This group is for anyone who cares about or works in videogame preservation. We recognise that in the UK and around the world, the expertise in this field isn’t just locked inside museums and heritage institutions, but also inside a wide range of dedicated and passionate private collectors. The VHS will bring everyone together to preserve the important heritage of videogames in our country.”
The event today will also mark the launch of a new White Paper: ‘Time Extend’, on video game history, heritage and preservation. There will also be a special address from legendary Nintendo console designer Masayuki Uemura. The National Videogame Museum has worked closely alongside Uemura, who is a professor at Ritsumeikan University in Kyoto and is giving a talk at the NVM on 26th February.
The NVM preserves the history of UK development through its UK Collection, a special collection within the Museum that focuses on the story of British videogames creation. This was recently launched with Rebellion, the first studio to formally collaborate with the NVM on the project.
Gina Jackson, Trustee for the BGI, said “In order to develop as an art form, to become more diverse and reflect all kinds of areas of our lives, and to build a cultural confidence that is sometimes absent, we need to be able to learn about videogames. In order to learn about them, we need to be able to access them and make sense of them. The work we’re doing at the NVM and BGI isn’t out of nostalgia. It’s out of a concern for the future. We want to be able to inspire and educate new kinds of game-makers to make new kinds of games.”
Notes to Editors
Interviews
If you would like to interview BGI trustees or NVM staff, please contact Conor Clarke on conor@thenvm.org or 0114 321 0299.
About the National Videogame Museum
The NVM is a museum in Sheffield run by the charity the BGI that educates the public on the art, science, history and technology of videogames. The NVM celebrates videogame culture and allows the public to play most of its exhibits, which include games consoles, arcade machines and other interactive experiences, including games designed exclusively for the Museum. The Museum displays the UK’s only permanently accessible collection of videogames as well as a large collection of game memorabilia and ephemera. Formerly the National Videogame Arcade in Nottingham, the Museum has welcomed over 140,000 visitors, including hundreds of school visits, since it opened in 2016. The Museum presents a mixture of permanent and temporary exhibitions, some of which tour the UK. For more details about the NVM, please visit: http://www.thenvm.org

Sheffield, 12/12/2019:
Helen is Professor of Creative and Cultural Industries at Nottingham University. Helen’s career has been characterised by her passion for the integration of research, innovative curriculum development with collaborative and creative partnerships. She has an international reputation for her research and advocacy work in Game Studies and for her leadership in the development of the field.
Catriona Wilson has worked in the UK heritage sector for nearly 20 years in independent, local authority and university museums. She is currently Head of the Petrie Museum of Egyptian Archaeology at UCL, having previously been Collections Manager and joint Heritage Manager at Guildford Heritage Service where she developed a keen interest in the preservation of Videogame heritage. Before that, Catriona established a new museum of medical history at the University of Worcester – The Infirmary. She has fundraised around £2m in project funding to date, which has created numerous permanent and project-based jobs and traineeships.
Ben works with the charity’s Board of Trustees to lead on vision and strategy, developing new national partnerships, funding opportunities and initiatives to ensure ‘PiH’ continues to inspire better health and wellbeing through the visual arts. Ben was previously Project Director at the Royal Academy of Arts (RA), developing and leading the Lottery-funded Reveal, Celebrate, Explore programme, and overseeing the first stage of the redevelopment of Burlington Gardens into a new centre for artistic learning. Prior to this, Ben led a London 2012 Olympic host-borough project (High Street 2012) in the East End, which included a historic building conservation scheme, and a heritage, culture and community grants programme. Ben is also a Trustee of GEM (the voice of heritage learning); a Fellow of the Royal Society of Arts, and Vice Chair of the Better Bankside Corporate Responsibility Group, which helps businesses across this part of London support local community, charity and cultural initiatives.
Andy is an experienced video games entrepreneur of 33 years and has worked with many of the world’s top studios & publishers, running Mastertronic from 1988 – 2015. He chaired trade body Ukie from 2005-2015 and is still a board member. He is a board advisor at games developer Bossa Studios and a founder of games industry charity, GamesAid, where he is now a Patron, as well as working closely with BAFTA to develop their presence in games. Andy founded mobile & tablet specialist AppyNation and Gambitious, now renamed Good Shepherd, which is the world’s first equity based crowdfunding platform for games and movies. Andy was founder of simulation specialists Just Flight and a VP of games charity, Special Effect. Andy also sits on the Creative Industries Council, which reports directly to DCMS and BEIS, as well as being a founder of the UK Crowdfunding Association. Andy is chair of The British Esports Association and a board adviser to the world’s biggest esports company, ESL.








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