The BGI’s Trustee Board has the following members:

Claire Boissiere, Harbee Studios (Vice Chair)
Claire has been at the forefront of games development for nearly 20 years, working across production, design and narrative to deliver innovative and award-winning games. Before joining Kuju Entertainment in 2000, Claire spent 10 years in the construction industry, where she gained a foundation in project management. After releasing Microsoft Train Simulator and EA’s Rail Simulator, Claire went on to work at Media Molecule on Little Big Planet before joining PlayStation’s London Studio in 2009. Here, Claire was Production Manager on the seminal Augmented Reality games EyePet Move and PSP, the BAFTA nominated Wonderbook: Book of Spells and its sequel Book of Potions. During Wonderbook, Claire led the creative relationship with J. K. Rowling. Since PlayStation, Claire has taken time out to concentrate on her writing, as well as completing a proof of concept demo for an AR location based mobile game. Most recently, Claire co-founded Harbee Studios, which aims to create inclusive games through a combination of immersive narrative and the latest technologies. 
Marcia Deakin, NextGen Skills Academy
Marcia is Games Partnership Director at NextGen Skills Academy,  an organisation dedicated to working with employers and education to address skills shortages in Games, Animation and VFX.  She has worked in the Games Industry since the days of the PS1, at great companies including  Eidos, THQ and even a spell at PlayStation in Australia. She is passionate about creating opportunities for the best UK talent to work in our industry.
Marie-Claire Isaaman, Women in Games
Marie-Claire is CEO of Women in Games (WIGJ) a not for profit organisation working to address Gender Equality, Diversity and Inclusion in the Game Industries. WIGJ were winners of the 2017 TIGA Games Industry, Diversity Award. She is a Consultant, Trustee, Researcher, Advisor and External Examiner across a range of UK & European Universities and Colleges. Currently a Consultant at Ukie where she is leading a research project Equality, Diversity & Inclusion (EDI): Enhancing Competitiveness in the UK Game Industries and Educational Pipeline and Chairing Ukie’s recently launched EDI Brains Trust. She was inducted into EA’s sponsored 2014 ‘European Women in Games Hall of Fame’ and named in The Market for Computer and Video Games (MCV) 2014 & 2015 Annual Top 100 UK Women in Video Games list and in the GamesIndustry.Biz 100 most influential people in Video Games list 2017.
Gina Jackson, Imaginarium
Gina Jackson is currently Head of Games at The Imaginarium, who develop films, TV programmes as well as games. She started her career in the videogames industry in 1992, working in production on a wide variety of games for different developers and publishers, and then moved into business development roles at Nokia, Kuju and Eidos.Passionate about education and diversity, Gina took on roles including Chief Executive of Women in Games and Managing Director of NextGen Skills Academy, which saw her transform the curriculum of games, animation and VFX in FE Colleges, the development of new higher level apprenticeships and an award winning women’s mentoring programme. Gina is currently a board member of NextGen and Visiting Professor in games industry and business at Norwich University of the Arts.
Paul Kilduff-Taylor, Mode 7
Paul is the co-founder of Mode 7, an indie development studio and publisher based in Oxford, UK. He has a multifaceted role, encompassing a wide range of disciplines from business development to music production and design.  Paul has made substantial contributions to Mode 7’s award-winning 2011 game Frozen Synapse, its acclaimed 2015 strategy title Frozen Cortex and the forthcoming sequel Frozen Synapse 2.  He also signed and oversaw the release of SMAC Games’ Tokyo 42 (2017), Mode 7’s debut title as a publisher. In the past, Paul has been a BAFTA Juror, an Independent Games Festival Juror, and a judge and mentor for UK Games Fund’s Tranzfuser program.  He has also contributed to a variety of industry events including GDC, Develop, London Games Festival, Gamesforum, Pocket Gamer Connects and Gamecity.
Ian Livingstone, CBE (Chair)
Ian is one of the founding fathers of the UK games industry and has a long track record of working to support the growth of the sector. He co-founded iconic games company Games Workshop in 1975, and co-created the Fighting Fantasy gamebooks in 1982 which have sold over 17 million copies to date. He designed Eureka, the first computer game published by Domark in 1984, and joined the company in 1992 as a major investor and director, overseeing a merger that created Eidos plc in 1995, where he served as Executive Chairman until 2002. At Eidos he launched major franchises including Lara Croft: Tomb Raider. He co-authored the Next Gen review in 2011 published by Nesta, recommending changes in ICT education policy to bring computer science into the national curriculum as an essential discipline. He is a serial angel investor in multiple UK games studios, chair of Playdemic and PlayMob, and Member of the Creative Industries Council and Creative Industries Federation. He was appointed OBE in 2006, and has also received a BAFTA Special Award, a British Inspiration Award, the Develop Legend Award, an Honorary Doctorate of Arts by Bournemouth University and an Honorary Doctorate of Technology by Abertay University, Dundee for his contribution to the UK computer and video games industry. He was appointed CBE in the 2013 New Year Honours list.
Phoenix Perry, Goldsmiths
Phoenix Perry creates physical games and embodied experiences. Her work looks for opportunities to bring people together to raise awareness of our collective interconnectivity. As an advocate for women in game development, she founded Code Liberation Foundation. In her role at Goldsmiths, University of London, she lecturers on Physical Computing and games and leads an MA in Independent Games and Experience Design.

Dr Richard Wilson
Dr Richard Wilson is the CEO of TIGA, the trade association representing the video games industry in the UK and in Europe. At TIGA, Richard has played a crucial role in developing ideas and campaigning for policies that are driving growth in the video games industry, in particular, Video Games Tax Relief. At TIGA, Richard has delivered ten years of profitable growth, dramatically raised the profile of the industry
in media and political circles and won 25 business awards and commendations. Prior to joining TIGA, Richard served as Director of Communications at the Royal Academy of Engineering and was Head of Business Policy at the Institute of Directors. Richard has also served on numerous boards including the Adult Learning Inspectorate; Improve; the Better Payment Practice Group; the Video Games Skills Council; and the European Game Developers’ Federation.Richard was made an Officer of the Order of the British Empire in the New Year 2018 Honours List, for services for the video games industry.