The BGI’s Trustee Board has the following members:
Andy Payne, OBE
Andy is an experienced video games entrepreneur of 33 years and has worked with many of the world’s top studios & publishers, running Mastertronic from 1988 – 2015. He chaired trade body Ukie from 2005-2015 and is still a board member. He is a board advisor at games developer Bossa Studios and a founder of games industry charity, GamesAid, where he is now a Patron, as well as working closely with BAFTA to develop their presence in games. Andy founded mobile & tablet specialist AppyNation and Gambitious, now renamed Good Shepherd, which is the world’s first equity based crowdfunding platform for games and movies. Andy was founder of simulation specialists Just Flight and a VP of games charity, Special Effect. Andy also sits on the Creative Industries Council, which reports directly to DCMS and BEIS, as well as being a founder of the UK Crowdfunding Association. Andy is chair of The British Esports Association and a board adviser to the world’s biggest esports company, ESL.
Ben works with the charity Paintings in Hospitals’ Board of Trustees to lead on vision and strategy, developing new national partnerships, funding opportunities and initiatives to ensure ‘PiH’ continues to inspire better health and wellbeing through the visual arts. Ben was previously Project Director at the Royal Academy of Arts (RA), developing and leading the Lottery-funded Reveal, Celebrate, Explore programme, and overseeing the first stage of the redevelopment of Burlington Gardens into a new centre for artistic learning. Prior to this, Ben led a London 2012 Olympic host-borough project (High Street 2012) in the East End, which included a historic building conservation scheme, and a heritage, culture and community grants programme. Ben is also a Trustee of GEM (the voice of heritage learning); a Fellow of the Royal Society of Arts, and Vice Chair of the Better Bankside Corporate Responsibility Group, which helps businesses across this part of London support local community, charity and cultural initiatives.
Catriona Wilson has worked in the UK heritage sector for nearly 20 years in independent, local authority and university museums. She is currently Head of the Petrie Museum of Egyptian Archaeology at UCL, having previously been Collections Manager and joint Heritage Manager at Guildford Heritage Service where she developed a keen interest in the preservation of Videogame heritage. Before that, Catriona established a new museum of medical history at the University of Worcester – The Infirmary. She has fundraised around £2m in project funding to date, which has created numerous permanent and project-based jobs and traineeships.Catriona advocates for fairer and more ethical heritage jobs with the grassroots campaign Fair Museum Jobs, and is a committee member for the Society for Museum Archaeology. She has been mentor to numerous members of staff and volunteers, is a UCL Wellbeing Champion, and a Clore leader.
Claire has been at the forefront of games development for nearly 20 years, working across production, design and narrative to deliver innovative and award-winning games. Before joining Kuju Entertainment in 2000, Claire spent 10 years in the construction industry, where she gained a foundation in project management. After releasing Microsoft Train Simulator and EA’s Rail Simulator, Claire went on to work at Media Molecule on Little Big Planet before joining PlayStation’s London Studio in 2009. Here, Claire was Production Manager on the seminal Augmented Reality games EyePet Move and PSP, the BAFTA nominated Wonderbook: Book of Spells and its sequel Book of Potions. During Wonderbook, Claire led the creative relationship with J. K. Rowling. Since PlayStation, Claire has taken time out to concentrate on her writing, as well as completing a proof of concept demo for an AR location based mobile game. Claire co-founded Harbee Studios, and now is Studio Manager at Jumpship.
Marcia is Games Partnership Director at NextGen Skills Academy, an organisation dedicated to working with employers and education to address skills shortages in Games, Animation and VFX. She has worked in the Games Industry since the days of the PS1, at great companies including Eidos, THQ and even a spell at PlayStation in Australia. She is passionate about creating opportunities for the best UK talent to work in our industry.
Marie-Claire is CEO of Women in Games (WIGJ) a not for profit organisation working to address Gender Equality, Diversity and Inclusion in the Game Industries. WIGJ were winners of the 2017 TIGA Games Industry, Diversity Award. She is a Consultant, Trustee, Researcher, Advisor and External Examiner across a range of UK & European Universities and Colleges. Currently a Consultant at Ukie where she is leading a research project Equality, Diversity & Inclusion (EDI): Enhancing Competitiveness in the UK Game Industries and Educational Pipeline and Chairing Ukie’s recently launched EDI Brains Trust. She was inducted into EA’s sponsored 2014 ‘European Women in Games Hall of Fame’ and named in The Market for Computer and Video Games (MCV) 2014 & 2015 Annual Top 100 UK Women in Video Games list and in the GamesIndustry.Biz 100 most influential people in Video Games list 2017.
Gina Jackson is currently Development Director at Sold Out, games. She started her career in the videogames industry in 1992, working in production on a wide variety of games for different developers and publishers, and then moved into business development roles at Nokia, Kuju and Eidos. Passionate about education and diversity, Gina took on roles including Chief Executive of Women in Games and Managing Director of NextGen Skills Academy, which saw her transform the curriculum of games, animation and VFX in FE Colleges, the development of new higher level apprenticeships and an award winning women’s mentoring programme. Gina is currently a board member of NextGen and Visiting Professor in games industry and business at Norwich University of the Arts.
Helen is Professor of Creative and Cultural Industries at Nottingham University. Helen’s career has been characterised by her passion for the integration of research, innovative curriculum development with collaborative and creative partnerships. She has an international reputation for her research and advocacy work in Game Studies and for her leadership in the development of the field.Helen was co-organiser of the first UK International conference on games – Game Cultures – in 2001, and spent the following eight years inaugurating and developing the Play Research Group and the Digital Cultures Research Centre as key international nodes in the field of Game Studies. During this period she published widely and collaboratively with other members of this network and in the process established a distinctly British Game Studies approach to the examination of computer games, everyday technologies of play and the wider ludification of culture. Her current research interests are feminist interventions into games culture, experience design and cultural evaluation. She is a Principal Investigator on an international equity project aimed at the transformation of games culture and the games industry. Recently she has been awarded further significant UK Research Council funding to investigate new technologies and new creative practices in immersive experience design.
Paul is the co-founder of Mode 7, an indie development studio and publisher based in Oxford, UK. He has a multifaceted role, encompassing a wide range of disciplines from business development to music production and design. Paul has made substantial contributions to Mode 7’s award-winning 2011 game Frozen Synapse, its acclaimed 2015 strategy title Frozen Cortex and the forthcoming sequel Frozen Synapse 2. He also signed and oversaw the release of SMAC Games’ Tokyo 42 (2017), Mode 7’s debut title as a publisher. In the past, Paul has been a BAFTA Juror, an Independent Games Festival Juror, and a judge and mentor for UK Games Fund’s Tranzfuser program. He has also contributed to a variety of industry events including GDC, Develop, London Games Festival, Gamesforum, Pocket Gamer Connects and Gamecity.
Ian is one of the founding fathers of the UK games industry and has a long track record of working to support the growth of the sector. He co-founded iconic games company Games Workshop in 1975, and co-created the Fighting Fantasy gamebooks in 1982 which have sold over 17 million copies to date. He designed Eureka, the first computer game published by Domark in 1984, and joined the company in 1992 as a major investor and director, overseeing a merger that created Eidos plc in 1995, where he served as Executive Chairman until 2002. At Eidos he launched major franchises including Lara Croft: Tomb Raider. He co-authored the Next Gen review in 2011 published by Nesta, recommending changes in ICT education policy to bring computer science into the national curriculum as an essential discipline. He is a serial angel investor in multiple UK games studios, chair of Playdemic and PlayMob, and Member of the Creative Industries Council and Creative Industries Federation. He was appointed OBE in 2006, and has also received a BAFTA Special Award, a British Inspiration Award, the Develop Legend Award, an Honorary Doctorate of Arts by Bournemouth University and an Honorary Doctorate of Technology by Abertay University, Dundee for his contribution to the UK computer and video games industry. He was appointed CBE in the 2013 New Year Honours list.
Phoenix Perry creates physical games and embodied experiences. Her work looks for opportunities to bring people together to raise awareness of our collective interconnectivity. As an advocate for women in game development, she founded Code Liberation Foundation, which catalyses the creation of digital games and creative technologies by women, non-binary, femme and girl-identifying people to diversify STEAM fields. Phoenix is Course Leader at Institute of Creative Coding at UAL.
Dr Richard Wilson is the CEO of TIGA, the trade association representing the video games industry in the UK and in Europe. At TIGA, Richard has played a crucial role in developing ideas and campaigning for policies that are driving growth in the video games industry, in particular, Video Games Tax Relief. At TIGA, Richard has delivered ten years of profitable growth, dramatically raised the profile of the industry in media and political circles and won 25 business awards and commendations. Prior to joining TIGA, Richard served as Director of Communications at the Royal Academy of Engineering and was Head of Business Policy at the Institute of Directors. Richard has also served on numerous boards including the Adult Learning Inspectorate; Improve; the Better Payment Practice Group; the Video Games Skills Council; and the European Game Developers’ Federation.Richard was made an Officer of the Order of the British Empire in the New Year 2018 Honours List, for services for the video games industry.