BGI appoints a Director of Visitor Experience

 

 

 

 

 

 

Sheffield 13/10/2020:  The charity has announced the appointment of Hannah Bryan to lead the Visitor Experience team at the National Videogame Museum.

Hannah joins the resurgent museum to lead a new team focused on enhancing value for the charity’s 35,000-strong visitor community.

Formerly the Head of Audience Development and Programming at The Auckland Project, Hannah focused on increasing footfall, developing income streams and running marketing campaigns across multiple sites.

The new Director role leads a team of 16 staff and crew to enhance visitor experiences at the Museum, support the charity’s strategic development and develop data-driven approaches to operating the Museum.

You can meet all the BGI’s team here.

Note to Editors
A press pack including images and video of the NVM is available here.

If you would like to arrange an interview, please contact Conor using conor@thenvm.org.

About the National Videogame Museum
The NVM is governed by the BGI, a registered charity number 1183530, that educates the public about the art, science, history and technology of videogames. For more details about the NVM, please visit: http://www.thenvm.org

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National Videogame Museum wins lifesaving grant from Culture Recovery Fund

Grant helps the UK’s only museum dedicated to videogames to outlast next phase of pandemic

Sheffield 12/10/2020:  The BGI charity has won critical support from the Arts Council of England’s Culture Recovery Fund. The grant will ensure the National Videogame Museum can keep operating through these unprecedented times until the Spring.

The fund was created by the Arts Council of England following the Government’s pivotal decision to provide £1.57 billion towards the arts and cultural sectors. The National Videogame Museum sits alongside a wide range of arts venues, theatres, museums and cultural organisations which have received over £250m in funding.

Ian Livingstone CBE, Chair of the BGI, said: “We were delighted to hear this news and would like to express our sincere gratitude to Arts Council, DCMS and the Culture Secretary for supporting the cultural sector during its hour of need. The generous funding for the nation’s cultural organisations including the UK’s only museum dedicated to videogames is very much appreciated. It was a great relief to learn that our educational and cultural programmes will be able to continue in Sheffield for the foreseeable future. Our mission is to preserve, celebrate and promote videogames culture for years to come in this exceptional and unique museum”.

Rick Gibson, CEO of the BGI, said: “This is a huge moment for our young charity. We’ve fought hard to keep going and have been astonished by the generosity of our community and the games industry in our darkest hours at the start of the first lockdown. As the second lockdown looms, our backs were against the wall so I want to thank the Arts Council and DCMS for this timely intervention. But most importantly I want to recognise our staff whose commitment, expertise and passion for our important art form has been recognised as culturally important on a national scale.”

Continue reading “National Videogame Museum wins lifesaving grant from Culture Recovery Fund”

The National Videogame Museum wins Art Fund award to create the online National Videogame Gallery

The National Videogame Museum has received an Art Fund ‘Respond and Reimagine’ grant to launch The National Videogame Gallery, an online platform that will explore the visual arts in videogames.

Drawing on fine art practice both traditional and digital, the project will look at game art in new ways, illuminating its role in game development as more than simply a graphical asset. Conceptual artwork, character design and studies, illustration and of course animation – the visual arts within videogames encompasses a wide range of form and skills. 

Each exhibition in the new National Videogame Gallery will explore the process of a different type of artwork, creating a diverse collection that will cover a range of artistic processes. The project will also document the approaches and biographies of a diverse group of artists themselves. Who they are and how their work is created will be explored with full interviews, and newly commissioned writing from high profile players and critics. Over the next 12 months, these exhibitions will be hosted on the National Videogame Museum’s website: thenvm.org.

Art Fund’s Respond and Reimagine grants offer flexible and responsive funding designed to meet immediate challenges connected to the Covid-19 crisis and reimagine future ways of working. In the first round, 18 grants were given, from a total of 114 applications. Developed in consultation with museums and galleries, the grants meet needs in four priority areas of collections, audiences, digital, and workforce. 

Since lockdown in March 2020, the NVM launched a fundraising campaign to keep its Sheffield venue alive. Its lockdown activities have been well received, and its livestreamed training and web activities were shortlisted for the Kids in Museum’s Family Friendly Museum Award from Home. The NVM recently reopened to the public with very reduced capacity, and can now be visited with limited availability every Friday, Saturday and Sunday.

Continue reading “The National Videogame Museum wins Art Fund award to create the online National Videogame Gallery”

The Games Education Summit delivers again

GamesEd 20 ran last week as a virtual conference with 40 speakers covering a wide range of games education topics including the impact of Covid and Brexit. Industry leaders from Unity, Epic Games, Creative Assembly, Sumo Digital, Codemasters, Aardvark Swift and Playground Games joined courses leaders, Deans and Heads of School from Norwich University of the Arts, and Sheffield Hallam, Staffordshire, Bournemouth and Portsmouth Universities, amongst many others. Third sector trailblazers such as Ukie, Digital SchoolHouse, TIGA, Into Games, G into Gaming and Gayming Magazine were convened by the BGI for another exciting  conference, this time joined by a diverse group of students and interns who shared their experiences of their journeys towards games careers.

You can read coverage on the Summit on GamesIndustry.biz.

A Discord channel has been set up to maintain the conversation between this Covid-delayed Summit in September and the next Summit in the Spring of 2021. The channel is now open to anyone interested in the subject.

The sessions were recorded and are now available to watch for those unable to attend:

You can watch all the sessions on the BGI’s YouTube channel.

 

The National Videogame Museum to Reopen to Visitors

Saturday August 22nd will be the first day it’s been open since March 15th

Sheffield 19/08/2020: The National Videogame Museum (NVM) has announced that it will be reopening to the public on Saturday 22nd August, after adapting its gallery space and having staged a trial opening with an invited audience. The museum had previously closed on the 16th March 2020, ahead of the UK lockdown, to keep its visitors and community safe.

The Museum has developed many new safety procedures to keep the museum as safe as possible for visitors to explore and enjoy. This includes an increased cleaning regime, redesigned galleries to create safe social distancing, and a clear hand sanitising guide to enable visitors to fully enjoy the museum’s exhibits. A full breakdown of the new safety procedures that have been put in place can be found on their website.

Iain Simons, Director of Culture for the NVM, said “We’re tentatively excited to be welcoming our visitors back to this new NVM experience, which is possible thanks to the dedication and imagination of our amazing team. Our community of patrons and friends have kept us going through lockdown with extraordinary levels of support. Like everyone else, we’re only just discovering what post-lockdown operation will be, so whilst we’re nervously excited – we’re also delighted to be welcoming people back to the NVM.”

Rick Gibson, CEO of the BGI, also, said “This has been an extraordinarily difficult time for our new charity. We have been buoyed by the support from the public and games companies but we are a long way from out of the woods. We really don’t know how our community will react or whether they will return. We are delighted to be able to reopen in this limited way to understand how we can operate in this radically different environment.

Since lockdown, the NVM also delivered a popular  online programme, that saw its learning activities made freely available for those at home. These accessible outreach activities made their programmes available to more people than ever, and are shortlisted for the Kids in Museum’s Family Friendly Museum Award from Home. The NVM recently relaunched an online Saturday club, Pixelheads, that is running throughout the Summer Holidays.

Notes to Editors

A press pack including images and video of the NVM is available here.

If you would like to arrange an interview with the team, please contact Conor using conor@thenvm.org.

The National Videogame Museum wins award to collect lockdown histories in new project, “The Animal Crossing Diaries”

The National Videogame Museum (NVM) has been awarded a grant from the Esmée Fairbairn Foundation and Museum Association to collect histories of those who have been playing and living with Nintendo’s hit videogame ‘Animal Crossing: New Horizons’ during the lockdown period.

This new collection will focus on the cultural phenomenon that followed the release of Animal Crossing: New Horizons for the Nintendo Switch in March 2020, just as the world was transformed by the pandemic. This videogame rapidly became an international sensation in which millions of players have been creating and managing their own tropical island along with a cast of talkative animal neighbours. The game became an important social and creative outlet for people unable to socialise in person during lockdown. 

This innovative online exhibition  will open up new ways of collecting, archiving and collecting videogame histories, and record for the first time a highly meaningful but ephemeral and intangible experience through the perspective of its players. 

Iain Simons, Director of Culture for the NVM, said “Animal Crossing is the perfect experience for a lockdown. The coincidental timing of its release provided a welcome relief for millions of people who wanted to go outdoors but couldn’t, who wanted to meet friends but weren’t allowed. It’s no surprise that this incredibly creative, social space became a safe haven for millions during this turbulent year. ”

“With the fantastic support of Esmee Fairbairn, we want to explore the different ways in which videogames touch our audience’s lives.”

Since lockdown in March 2020, the NVM launched a fundraising campaign to keep its Sheffield venue alive. Its lockdown activities have been well received, and its livestreamed training and web activities were shortlisted for the Kids in Museum’s Family Friendly Museum Award from Home. The NVM recently announced that it was relaunching its online Saturday club, Pixelheads, that is running throughout the Summer Holidays.

GamesEd20 Returns September 8th as Virtual Summit

Sheffield, 05/08/2020: GamesEd20, the ground-breaking conference returns on September 8th with a virtual format to tackle games education and recruitment during Covid and Brexit.

Influential games course leaders from further and higher education, leaders from prominent studios and technology companies, recruiters, 3rd sector organisations and students will start an emergency debate about how the games industry and games educators are tackling the significant threats, changes and opportunities of Covid-19 and Brexit.

You can sign up for discounted price tickets here.

The Games Education Summit 20 is produced by the BGI, with a platinum sponsorship from Unity Technologies, and will be held online using Zoom and Discord on 8th September 2020.

Innovative educators, studios and 3rd sector organisations will share how they are handling the pandemic, and will discuss from many angles how Covid-19 and Brexit could impact deep-rooted challenges with employability, diversity, skills, apprenticeships and work placements within the industry.

Keynotes will be delivered by Aurore Dimopoulos, Head of Learn Content Production at Unity Technologies Emma Smith from Creative Assembly and Mike Gamble from Epic Games. 

The Summit will spotlight students themselves, hearing from current and past students about how they bridged the gap between study and work.

Unity is the Platinum Sponsor of the Summit, which is also sponsored by Unreal Engine, Aardvark Swift, and AIM Awards. The Summit’s media partner is Gamesindustry.biz. Reduced price tickets at £30 can be purchased at http://thebgi.uk/gamesed20/.

The Summit will feature talks and panels by over 30 speakers from Staffordshire University, Aardvark Swift, Portsmouth University, Sumo Digital, Bournemouth University, Digital Schoolhouse, GameDragons, Birmingham City University, Ukie, Codemasters, the BGI, Leeds Trinity College, AIM, Rockstar, Rare, Priestley College, TT Games, NextGen Skills Academy, London College of Communications, Women in Games, Playground Games, TIGA and Falmouth University.

Rick Gibson, CEO of the BGI, said: “Last year, the Summit brought together studios and educators for the first time to discuss some challenging subjects like diversity, internships, lack of industry engagement with education and quality of graduates in some cracking debates. Covid forced us to move and then redesign this year’s Summit, to focus on the key challenges of Covid and Brexit and the strategies innovative studios and institutions are employing”.

“With Unity’s roots in the gaming industry, it’s important for us to have a strong presence at events that bridge the gap between the gaming industry and education,” said Aurore Dimopoulos, Head of Learn Content Production at Unity Technologies. “Being the technology partner in the conversations between these two sectors is critical, given Unity’s ability to equip learners with the development tools necessary to advance their careers.”

Find more information on GamesEd20 here.

The National Videogame Museum shortlisted for Kids in Museums Award

Create Your Own Pixel Character livestream selected as one of UK’s best lockdown activities.

Sheffield 22/07/2020: The National Videogame Museum (NVM) has been shortlisted for the Kids in Museums Family Friendly Museum Award From Home, it was announced today.

Kids in Museums has run a prestigious annual award for the past 15 years, recognising the most family friendly heritage sites in the UK. This year, the charity asked families and museums to vote for what they thought was the best online activity for families during lockdown. A panel of museum experts whittled down over 400 nominations to a shortlist of 26 museums. 

The National Videogame Museum was recognised for its NVM At Home activities, which included livestreamed workshops such as ‘Create Your Own Pixel Art Character’. The activities are all still available to download on the NVM’s website, and are designed for kids aged 7 – 14. They were supported by live streamed tutorials, that have been watched by hundreds of young people.

The National Videogame Museum recently announced that it was launching an online Saturday club, Pixelheads, that will run throughout the Summer Holidays. It is hoped that hundreds more young people join the live streams, so that they can learn all about videogames.

Leah Dungay, Learning Officer at the NVM said “We are delighted to be recognised by Kids in Museums for our activities. We started our NVM At Home activities to give parents and kids a chance to learn skills around videogames whilst they were in lockdown. We’re glad our audiences have enjoyed them and we’re really excited for our online Pixelheads clubs this summer!”

The NVM is vying against four other museums in the Best Website Activity Category.

Over the summer holidays, family judges will try out all the activities and their feedback will decide a winner and highly commended award for each category. The winners will be announced at an awards ceremony in October.

Follow the Family Friendly Museum Award From Home on Twitter by following @kidsinmuseums and #FamilyFriendlyMuseum.

The Family Friendly Museum Award From Home has been made possible by funding from Arts Council England.

National Videogame Museum is recruiting a new Director of Visitor Experience

The BGI’s National Videogame Museum is looking for a Director of Visitor Experience to lead the Visitor Experience team, ensure a high quality visitor experience and support the charity’s strategic development. The new role will provide strong leadership in day-to-day operations and commercial development of the Museum, working alongside the Culture Director and the Curatorial team. This role will sit on the Exec Board of the charity, report directly to the CEO and attend trustee board meetings.

Read the full job description and application process here.

[Please note this recruitment process is now closed]

Paul Wedgwood joins stellar list of videogames leaders and companies helping the National Videogame Museum survive

We’re delighted to announce that Paul Wedgwood has become the latest patron of the National Videogame Museum.When making his donation, Paul wrote:

This is a great cultural cause – we’re way behind the film industry in this. The NVM deserves far more support from those of us that have done so well within the British games industry.

The trustees and staff send a massive thank you to Paul for his generosity.