Sheffield, 05/08/2020: GamesEd20, the ground-breaking conference returns on September 8th with a virtual format to tackle games education and recruitment during Covid and Brexit.
Influential games course leaders from further and higher education, leaders from prominent studios and technology companies, recruiters, 3rd sector organisations and students will start an emergency debate about how the games industry and games educators are tackling the significant threats, changes and opportunities of Covid-19 and Brexit.
You can sign up for discounted price tickets here.
The Games Education Summit 20 is produced by the BGI, with a platinum sponsorship from Unity Technologies, and will be held online using Zoom and Discord on 8th September 2020.
Innovative educators, studios and 3rd sector organisations will share how they are handling the pandemic, and will discuss from many angles how Covid-19 and Brexit could impact deep-rooted challenges with employability, diversity, skills, apprenticeships and work placements within the industry.
Keynotes will be delivered by Aurore Dimopoulos, Head of Learn Content Production at Unity Technologies Emma Smith from Creative Assembly and Mike Gamble from Epic Games.Â
The Summit will spotlight students themselves, hearing from current and past students about how they bridged the gap between study and work.
Unity is the Platinum Sponsor of the Summit, which is also sponsored by Unreal Engine, Aardvark Swift, and AIM Awards. The Summitâs media partner is Gamesindustry.biz. Reduced price tickets at ÂŁ30 can be purchased at http://thebgi.uk/gamesed20/.
The Summit will feature talks and panels by over 30 speakers from Staffordshire University, Aardvark Swift, Portsmouth University, Sumo Digital, Bournemouth University, Digital Schoolhouse, GameDragons, Birmingham City University, Ukie, Codemasters, the BGI, Leeds Trinity College, AIM, Rockstar, Rare, Priestley College, TT Games, NextGen Skills Academy, London College of Communications, Women in Games, Playground Games, TIGA and Falmouth University.
Rick Gibson, CEO of the BGI, said: âLast year, the Summit brought together studios and educators for the first time to discuss some challenging subjects like diversity, internships, lack of industry engagement with education and quality of graduates in some cracking debates. Covid forced us to move and then redesign this yearâs Summit, to focus on the key challenges of Covid and Brexit and the strategies innovative studios and institutions are employingâ.
“With Unityâs roots in the gaming industry, itâs important for us to have a strong presence at events that bridge the gap between the gaming industry and education,” said Aurore Dimopoulos, Head of Learn Content Production at Unity Technologies. âBeing the technology partner in the conversations between these two sectors is critical, given Unityâs ability to equip learners with the development tools necessary to advance their careers.”