BGI announces new Board members and calls for the sector to help govern its programmes
Nottingham, 20 April: The BGI has expanded its board to include a diverse range of stakeholders from across the sector and is calling on industry stakeholders to help govern its programmes.
An expanded board of advisors was announced, comprising Shahid Ahmad (Ultimatum Games), Samira Ahmed (BBC), Katherine Bidwell (State of Play), Carl Cavers (Sumo Digital PLC), Marcia Deakin (NextGen Skills Academy), Iain Dodgeon (Wellcome Trust), Paul Gardner (Wiggin), Katie Goode (Triangular Pixels), Ian Hetherington (Midoki/Wrld), Marie-Claire Isaaman (Women in Games), Tanya Laird (Digital Jam), Andy Payne (Appynation / Just Flight / British eSports Association), Rebellion (Jason/Chris Kingsley/Philip Oliver), Timea Tabori (Rockstar North), Paul Kilduff-Taylor (Mode7), Mark Turpin (Yogscast), Chris White (former Chair of the All Party Parliamentary Group for Games), Richard Wilson (TIGA). Ian Livingstone is Chair.
The new agency also announced its intention to reach a 50/50 gender balance and appropriate BAME representation on the board by summer 2018. The board will propose and vote for new members in late April.
The BGI is also calling on people from across the sector to put themselves forward to join steering groups for the BGI’s programmes. The Steering Groups, focused on Finance, Culture, Skills and Diversity, will open up to new members in the Summer. The BGI encourages a wide range of stakeholders from across the sector to put themselves forward for consideration. Applicants can apply here.
Rick Gibson, CEO of the BGI, said: “By appointing such a wide range of diverse stakeholders from right across the sector to our board and by announcing our goal of achieving an even gender split and good BAME representation in the near future, we’re making a strong statement about the BGI as an organisation, but also our vision for a more diverse sector in future. We are building diversity and inclusion into everything we do and our advisory board will be ensuring that diversity and inclusion remain a focus for all our programmes. With a range of new programmes coming, we need the sector’s help to ensure that what the BGI delivers is fit for purpose for our sector, so we are inviting people to register their interest in joining steering groups to govern the BGI’s programmes.

We’re delighted to announce our first 2018 Continue event, at Headrow House Leeds on 27th April 2018 from 1.00pm – 6.00pm.

Iain Simons, Culture Director of the BGI, said: “By joining the BGI, we are building the national centre of gravity for games culture that our sector vitally needs. We have a proud record at the NVA, having welcomed over 100,000 visitors to our museum in the Midlands. The NVA teaches thousands of children via hundreds of school visits about how games are made and what they mean. We also work with parents, schools, universities, arts bodies and games studios on a growing range of initiatives. Our young persons’ programme Pixelheads is rolling out into scores of schools and arts centres this year to teach kids and families about games as cultural products to be appreciated in their own right, while helping children and their parents identify career paths into games.”
Ian Livingstone CBE, Chairman of the BGI, said: “I’ve been involved with the NVF for many years as a big fan and supporter of their work. I co-founded the BGI with Rick Gibson in 2016, and I’m delighted that the BGI and NVF are coming together to form a new organisation that champions the UK video games industry’s impact as an art form and its contribution to the UK economy. There needs to be greater understanding of the investment and career opportunities in what is now the largest entertainment industry in the world with global revenues exceeding $100 Billion per annum. I believe the BGI will extend the industry’s cultural reach, help increase levels of investment, and win new funds for games culture, skills and production which our studios need to remain world-class.”
Richard Wilson was
Sumo Digital successfully floated on the London Stock Exchange and we offer our congratulations to Carl Cavers and the team on taking another British games business into the City and educating them on the massive potential of our sector.