The GamesEd19 conference closed today with a succession of spirited discussions about the state of games education involving over 100 games universities, studios and 3rd sector organisations.
The Summit was generously supported by Epic Games, Sheffield Hallam University, Grads in Games, Kollider, Staffordshire University and Aim Awards, and was organised by the BGI with pivotal assistance from BGI Advisory Board member Philip Oliver from GameDragons.
Delegates from over 50 different universities and further education colleges, more than 30 studios and other related organisations such as recruiters and non-profits debated how industry engages with educators, how educators prepare students for working in games studios, the need for greater diversity amongst students, lecturers and developers, and the strategic requirements for bridging the gap between industry and education
The Summit featured practical case studies of how industry worked with educators to create Level 3 diplomas and apprenticeships.
Ian Livingstone CBE, Dr. Jake Habgood from Sheffield Hallam University, Mike Gamble from Epic Games and Dr Chris Lowthorpe from the London College of Communication gave keynotes.
Feedback from delegates on the inaugural event was positive and constructive, with many, including a new working group focused on practical outputs and new programmes, looking forward to the 2020 Summit which will take place in April 2020.
The BGI would like to thank all attendees, panelists and moderators for their input and vigorous discussions.
Please see a picture below of our keynote discussion from Ian Livingstone.