Looking back on 2018, the first year of our existence, it was a year of collaborations to support projects, run live events, colaborate on bids and deliver our programmes.
We enjoyed working with over 60 different organisations on projects large and small, as well as members of our hard-working Advisory Board.
Thank you to all our partners and we look forward to another year of collaborations with more amazing organisations and companies.
BGI partners in 2018
Abertay University, Ali Hossaini, Anim18, Arts Council England, Bath Spa University, Bolton and Quinn, British Academy, British Library, Climax Studios, Code Liberation, Confetti, Craig Fletcher, Creative England , Creative Europe. Creative Scotland, David Wise, deltaDNA, Downing, Draw and Code, Dream Reality Interactive, FutureLearn, Game Republic, IGDA Scotland, Imperial War Museum, Islamic Relief, Jessica Curry, Kings College London, LCI, Leeds Digital Festival, Levehulme Trust, Make Real, Mattereum, Meg Jayanth, Mercia Technologies, Mixed Reality Labs, National Gallery, National Portrait Gallery, Nottingham City Council, Nottingham Libraries, Nottingham Theatre Royal and Concert Hall, Nottingham Trent University, Pilot Theatre, PlayIgnite, Playlines, Ritsumeikan University, Royal Concert Hall Nottingham, Royal Museums Greenwich, Scape Technologies, Serpentine Gallery, Sheffield Children’s Hospital, Sheffield City Council, Sheffield Hallam University, Sheffield Industrial Museums, Somerset House, UK Young Artists, University of Edinburgh, Edinburgh Futures Institute, University of Nottingham, University of Sheffield, Werkflow, Wiggin, William Galinsky, Women in Games, York Mediale and the Digital Creativity Labs at York University.

The BGI launched the NVM in Sheffield on 24th November and has sold out its first two weekends.






Iain Simons, Culture Director of the BGI, said: “By joining the BGI, we are building the national centre of gravity for games culture that our sector vitally needs. We have a proud record at the NVA, having welcomed over 100,000 visitors to our museum in the Midlands. The NVA teaches thousands of children via hundreds of school visits about how games are made and what they mean. We also work with parents, schools, universities, arts bodies and games studios on a growing range of initiatives. Our young persons’ programme Pixelheads is rolling out into scores of schools and arts centres this year to teach kids and families about games as cultural products to be appreciated in their own right, while helping children and their parents identify career paths into games.”
Ian Livingstone CBE, Chairman of the BGI, said: “I’ve been involved with the NVF for many years as a big fan and supporter of their work. I co-founded the BGI with Rick Gibson in 2016, and I’m delighted that the BGI and NVF are coming together to form a new organisation that champions the UK video games industry’s impact as an art form and its contribution to the UK economy. There needs to be greater understanding of the investment and career opportunities in what is now the largest entertainment industry in the world with global revenues exceeding $100 Billion per annum. I believe the BGI will extend the industry’s cultural reach, help increase levels of investment, and win new funds for games culture, skills and production which our studios need to remain world-class.”