Ground-breaking conference bridging the gap between games educators and the games industry returns in April 2020.
Thursday 16th – Friday 17th April 2020
Charles Street Lecture Theatre, Sheffield Hallam University, Sheffield S1 2ND
Discover inspirational examples of industry and educators working together
Help find solutions to bridge the gap between educators and industry
Collaborate and network with colleagues from leading universities and studios
Explore the talent pathways between school, college and university into studios
Influential games course leaders from further and higher education, leaders from prominent studios and technology companies, recruiters, 3rd sector organisations and students will continue last year’s animated debate about how the games industry and games educators could collaborate.
Innovators will share how they are tackling deep-rooted challenges with employability, diversity, skills, apprenticeships and work placements within the industry. This year’s theme focuses on developing practical and actionable solutions to many of these challenges and will showcase inspirational examples and innovative programmes from across the UK.
Join workshops, discussion sessions and debates with leading educators and industry figures. Collaborate to solve endemic problems facing these two sectors. The Summit will also spotlight students themselves, hearing from current and past students about how they bridged the gap between education and work.
Head of Learn Content Production, Unity
|Dr Paul Parry
Sheffield Hallam University
The Summit will feature talks and panels by over 30 speakers from InGAME, Staffordshire University, Aardvark Swift, Portsmouth University, Sumo Digital, Bournemouth University, Digital Schoolhouse, GameDragons, Birmingham City University, Ukie, the BGI, Leeds Trinity College, AIM, Rockstar, Rare, Priestley College, TT Games, NextGen Skills Academy, London College of Communications, Women in Games, Playground Games, TIGA and Falmouth University.
Over 2 days, join in with 2 workshops on challenges and solutions
- Educators and studios debate major challenges facing the sectors
- From college to work, FE students and course leaders discuss apprenticeships and internships
- From university to work: Former students discuss the transition from learning to senior studio roles
- Breaking the glass door – diversity in education and studios
- How an FE college set up internships with the UK’s largest games studio
- Bringing new talent into the industry
- The economics of games education and recruitment
- What projects were kickstarted by GamesEd19
- Trade body lobbyists discuss educational policy for games
- Leaders of educational games projects share how they got their projects funded
- Drinks & networking at the National Videogame Museum