Games Education Summit returns in 2020

[Please note that this article has changed to accommodate a new date for the Summit in September]

Ground-breaking conference bridging the gap between games educators and the games industry returns in April with an inspiring line-up to explore much-needed solutions to deep-rooted problems.

Influential games course leaders from further and higher education, leaders from prominent studios, recruiters and 3rd sector organisations and students will continue last year’s animated debate about how the games industry and games educators could collaborate.

The Games Education Summit 20 is produced by the BGI, with a platinum sponsorship from Unity Technologies, and will be held at Sheffield Hallam University and the iconic National Videogame Museum in Sheffield from Monday 7th – Tuesday 8th September 2020. You can buy tickets here.

Keynotes will be delivered by Aurore Dimopoulos, Head of Learn Content Production at Unity Technologies Emma Smith from Creative Assembly, Mike Gamble from Epic Games and Dr Paul Parry from Sheffield Hallam University.

Workshops moderated by Dr Chris Lowthorpe from InGAME will allow delegates to share their ideas to solve endemic problems facing these two sectors. The Summit will also spotlight students themselves, hearing from current and past students about how they bridged the gap between study and work.

Unity is the Platinum Sponsor of the Summit, which is also sponsored by Sheffield Hallam University, Unreal Engine, Aardvark Swift, Staffordshire University and AIM Qualifications and Assessment Group. The Summit’s media partner is Gamesindustry.biz.

The Summit will feature talks and panels by over 30 speakers from InGAME, Staffordshire University, Aardvark Swift, Portsmouth University, Sumo Digital, Bournemouth University, Digital Schoolhouse, GameDragons, Birmingham City University, the BGI, Leeds Trinity College, AIM Qualifications and Assessment Group, Rockstar, Rare, Priestley College, TT Games, NextGen Skills Academy, London College of Communications, Women in Games, Playground Games, TIGA and Falmouth University.

Rick Gibson, CEO of the BGI, said: “Last year, the Summit brought together studios and educators for the first time to discuss some challenging subjects like diversity, internships, lack of industry engagement with education and quality of graduates in some cracking debates. This year, we’re focusing on solutions to those challenges. We’ll feature more interactive workshops, debates and new career clinics. We’ll showcase innovative collaborations between studios and institutions”.